Tue Jul 06, 2021 5:34 pm
Wed Jul 07, 2021 12:17 am
Wed Jul 07, 2021 1:02 pm
Wed Jul 07, 2021 1:05 pm
Graf Zahl wrote:If you want my opinion - this is among those things we really do not need.
Wed Jul 07, 2021 1:08 pm
Sytruan wrote:Graf Zahl wrote:If you want my opinion - this is among those things we really do not need.
Though I'm not exactly prominent on the scene, I'd actually like to disagree. Doom's community has naturally seemed to attract a large amount of LGBTQA+ people, from all walks of life. This will not bloat the code much, but make many people much happier, especially since the changes to the gender system occurred. This way you can still keep the translation compatibility with other languages while still giving people granular control over how they wish to be presented by the game. Obviously, as stated, it needs a bit more work, but there's not much to lose here. And it's far from a useless feature due to the previously mentioned diversity of the community.
Heck, you could actually just relegate gender to being something for mods to know what to represent head or player sprites as, rather than the way the game actually presents the player overall. Regardless, I don't see why this should be refused, even on the bounds of 'principle' where you're trying to avoid feature creep. It's something that people would like and want.
Wed Jul 07, 2021 1:11 pm
Wed Jul 07, 2021 5:25 pm
Wed Jul 07, 2021 6:45 pm
Wed Jul 07, 2021 6:56 pm
Wed Jul 07, 2021 7:01 pm
Wed Jul 07, 2021 7:02 pm
Wed Jul 07, 2021 8:19 pm
TheMightyHeracross wrote:Forgive my ignorance but isn't this a bit redundant when the menu already gives you male, female, and neutral (they/them) pronoun options? I don't think I've ever encountered anyone who uses anything else...
Wed Jul 07, 2021 9:13 pm
Wed Jul 07, 2021 11:15 pm
Caligari87 wrote:I can imagine not many mods will end up leveraging pronouns productively (or may even maliciously abuse the feature???).
Caligari87 wrote:As a niche feature, how much dev time will be needed for maintainance? I imagine that adding it as-is only takes the push of a [Merge] button, so that's easy.
Caligari87 wrote:One in, Is the implementation sufficiently future-proof and flexible for the majority of expected use cases? If necessary, are there any changes which would make it more maintainable for future changes to surrounding systems?
Caligari87 wrote:Are there any additional features or work required to make it functionally useful and not just window dressing?
Thu Jul 08, 2021 2:12 am