Enforce pitch randomization

Tue Apr 10, 2018 8:44 am

I would like it if there was a way to enforce random pitch, either on individual sounds through SNDINFO or in mapinfo/gameinfo.

I'm interested in this because I've noticed that many effects in my mods sound really bad when played without it.

I always assumed that by using $pitchshiftrange and the like it would be enforced, but that's not the case.

Re: Enforce pitch randomization

Tue Apr 10, 2018 10:40 am

I think some folks have suggested a pitch parameter too.

Re: Enforce pitch randomization

Tue Apr 10, 2018 12:59 pm

Yeah, I did request something like that:

viewtopic.php?f=15&t=58918&p=1033490&hilit=Pitch#p1033490

Re: Enforce pitch randomization

Thu May 20, 2021 7:55 am

Considering that explicit sound pitch setting in A_StartSound and friends was added, this should be closed.