Code: Select all
ACTOR ShinyRedParticleFountain : RedParticleFountain
{
Health 1
-NOBLOCKMAP
-NOGRAVITY
+BRIGHT
}
Moderator: GZDoom Developers
Code: Select all
ACTOR ShinyRedParticleFountain : RedParticleFountain
{
Health 1
-NOBLOCKMAP
-NOGRAVITY
+BRIGHT
}
Yep, after thinking about it finally I have chosen to replicate, or better said, make an improved Particle Fountain with the help of A_SpawnParticle function, which allows full-bright mode and more customizations in generated particles.Cherno wrote:Not the answer you are looking for, but with ZScript, you could easily create your own particle fountain functionality, including bright particles, and add it to any actor.
I don't really have a way of checking, but I doubt there are many maps out there with custom particle fountains that were given the bright flag despite it not doing anything, and where the particles actually appearing bright would cause a real issue.Nash wrote:Like everything in GZDoom though, not sure if changing this would make everyone happy with regards to compatibility.
I think editors are to blame more than level designers for this.Graf Zahl wrote: Obviously only one of the extended ones because we all know how many people set the 'deaf' bit on non-monsters, for example.