Boss Health Bars! Help please!

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Gunslaher_Pi
Posts: 47
Joined: Sun Jan 17, 2021 3:41 am
Graphics Processor: Intel (Modern GZDoom)
Location: Aussieland - 3D REALMS OG DESIGNER

Boss Health Bars! Help please!

Post by Gunslaher_Pi »

Hiya Peeps!

I've been doing really well with my megawad's first episode. However, I've been really wanting to do a feature that shows the bosses
health bar at the top of the screen. Example: Dark Souls or Borderlands. I've got this huge idea for the end of an episode and the
boss has a HP rating of 8500. It would be frustrating for the player to keep unloading mag after mag into it without knowing if they
are doing any damage.

I can code in DECORATE somewhat now. Zscript still eludes me but I'm willing to learn. The end stage for the first episode will have
Borderlands 3 elements like Boss fighting music thanks to the inspiration by Rhysball and the Vault Hunter fighting the Katagawa ball.
But before I get too much off topic, yes. a health bar similar to the styles. I know Sergeant Mark and Tom Tefar had a numerical health
bar and creature name to indicate species and health left. I'm an old arcadist and I would love to have this health bar stretch across the
top of the screen as part of the HUD.

Is there an actual way of doing it? I don't mind coding it all in. Just wondering if anyone has actually succeeded in creating one?

TIA!
Blue Shadow
Posts: 4949
Joined: Sun Nov 14, 2010 12:59 am

Re: Boss Health Bars! Help please!

Post by Blue Shadow »

There is [wiki=Health_Point_Bar]this[/wiki] old HP bar script (in [wiki]ACS[/wiki]) on the wiki. You could use that.
User avatar
Gunslaher_Pi
Posts: 47
Joined: Sun Jan 17, 2021 3:41 am
Graphics Processor: Intel (Modern GZDoom)
Location: Aussieland - 3D REALMS OG DESIGNER

Re: Boss Health Bars! Help please!

Post by Gunslaher_Pi »

Awesome thanks!
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