Ambient sounds won't work

Tue Aug 31, 2021 6:24 pm

I was trying to make an ambient sound using the AmbientSound thing in UDMF and SNDINFO, but I can't get it to work.

Here's the contents of my SNDINFO:
Code:
sound ambient/hum "sounds/DSHUM.ogg"
$ambient 1 ambient/hum point continuous


And here's the arguments for my AmbientSound actor:
Code:
arg0: 1 // Index
arg1: 100 // Volume
arg2: 0 // Minimum distance
arg3: 0 // Maximum distance
arg4: 0 // Scalar for arg3 and arg4


I've also attached my .PK3 (named .ZIP because forums) if you want to take a look at the map itself or the directory structure.
Any help would be much appreciated!
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Re: Ambient sounds won't work

Wed Sep 01, 2021 7:06 am

Found out what the problem was. Here's my revised SNDINFO, for those wondering:
Code:
ambient/hum DSHUM
$ambient 1 ambient/hum point continuous 1

Re: Ambient sounds won't work

Wed Oct 06, 2021 1:20 am

*bump*

Yes, also you can simplify it further using;

$ambient 1 mysound point continuous 1

Example added for advisory purposes. It's the most simple straight forward line for ambience that I was shown. However, I'm still figuring out how to reduce the area of affect and fade off distance.

Hope this helps.