Animated mouse cursor

Tue Aug 31, 2021 4:47 am

Hi, its possible make an animated cursor on the menu? i was trying with animdefs but it doesnt work, thanks in advanced

Re: Animated mouse cursor

Thu Sep 02, 2021 5:27 am

Seems nobody knows how to do that :_

Re: Animated mouse cursor

Tue Sep 28, 2021 8:22 am

I've just been trying to do the same thing myself and I think you are correct that it can't be done via ANIMDEFS.

I used the following purely as a test.

Code:
texture DOOMCURS
pic DOOMCURS tics 8
pic CHEXCURS tics 8


I hoped that it would alternate between the Doom cursor and the Chex one (just to show that it was working, obviously that wasn't what I wanted long term), but it doesn't.

For what it's worth, the cursors also don't seem to respect the HIRES folder either. Again as an experiment, I put a 128x128 image called DOOMCURS.PNG into a HIRES folder and all that happened was that the Doom cursor changed to the default cursor in game, and did not become a scaled-down version of the 128x128 image as most graphics would do.

I have no idea if any of the above observations happen by design, but I suspect so.

Re: Animated mouse cursor

Tue Sep 28, 2021 9:36 am

TheDrugod wrote:Seems nobody knows how to do that :_

I am sure people will know, but people aren't on the forums 24/7 (or even daily). People have outside jobs, perhaps outside families, that may or may not also dedicate a portion of their time.

Inside that portion of their time, they also do things outside of Doom, like reading, going to the movies, reserving a restaurant, hiking or speedskating. So there is another portion within a portion of time reserved.

Within that portion of a portion of a portion of the time available, there is time for Doom. And that is, as you can tell by now, a small portion of someone's time.