Thu Aug 19, 2021 9:06 am
I've got a rotating PolyObject that plays a custom sound sequence, but the sound plays throughout the entire level. I want it to play only in the room the PolyObject is in. I tried multiple things:
- added the "attenuation static" parameter to SNDSEQ, did nothing
- gave the sound an "$aliasname" and "$attenuation" parameter in SNDINFO, cause the game to freeze as soon as the sound plays
- gave the lines around the room the "block sound" flag, did nothing
I would appreciate any help! Thank you in advance!
Thu Aug 19, 2021 11:13 pm
Nevermind, I figured it out: I had to convert the sound to Doom format.
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