md3 model help

Thu Jun 24, 2021 10:43 pm

I'm trying to use blender, noesis and Q3 model tool to create some animated 3D models for GZDoom but I keep running into problems with Q3 model tool and get the following error:

Code:
number of vertexes not equal for surface


I think Noesis is removing some vertices from some faces to optimize but I can't find a way to stop it in the docs.

I've tried scaling up the model, changing the rigging and altering the model but nothing is helping. I've managed to convert other models without a problem.

Any suggestions?

Re: md3 model help

Fri Jun 25, 2021 4:01 am

All you need to do is export to FBX from Blender, and then use Noesis to convert the FBX to MD3.

Re: md3 model help

Fri Jun 25, 2021 5:17 pm

That helped. Thanks a lmp. :)

One final question, when I export from Blender the FBX has 84 frames but my blender file only has 26 (9 fps). I can't see any settings in Blender that would affect this.

UPDATE: got it the -fbxframerate parameter in Noesis fixed this.

Re: md3 model help

Sat Jun 26, 2021 12:19 am

Or you could find a md3 exporter for blender without bugging with annoying noesis...

Here, works great: https://forums.duke4.net/topic/5358-blender-27-md3-export-script/page__st__60__p__333414#entry333414

Re: md3 model help

Fri Jul 23, 2021 5:48 pm

Couldn't get the MD3 exporter to work with the latest version of Blender. :(

Re: md3 model help

Sat Jul 24, 2021 12:52 pm

Try this one: viewtopic.php?f=232&t=69417&start=15#p1186508

Re: md3 model help

Sat Jul 24, 2021 9:31 pm

kfpopeye2 wrote:Couldn't get the MD3 exporter to work with the latest version of Blender. :(


MD3 exporters only work for the version of Blender they are made for, because of changes between versions.