Hey guys.
I was just wondering if it's possible to have GZDoom's default fullscreen HUD be animated (stuff such as the armor rotating or glowing, the health numbers glowing red when under 25% health, etc.) or make a new one that, albeit similar, would include these features.
Something similar to the well-known fullscreen HUD but with additional features, as seen in Q3, for example.
Any help would be greatly appreciated.
Animated HUD
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Re: Animated HUD
If you define an animated texture in ANIMDEFS, it will show up animated on the HUD.
For making HUDs, you can use either SBARINFO. (Useful page for SBARINFO)
Or ZScript. (Default status bars can be found in gzdoom.pk3:zscript/ui/statusbar)
For making HUDs, you can use either SBARINFO. (Useful page for SBARINFO)
Or ZScript. (Default status bars can be found in gzdoom.pk3:zscript/ui/statusbar)
- Adamast0r
- Posts: 56
- Joined: Fri May 22, 2020 3:14 am
- Graphics Processor: Intel (Modern GZDoom)
- Location: Earth
Re: Animated HUD
Thanks, Jarewill. I'll try it.Jarewill wrote:If you define an animated texture in ANIMDEFS, it will show up animated on the HUD.
For making HUDs, you can use either SBARINFO. (Useful page for SBARINFO)
Or ZScript. (Default status bars can be found in gzdoom.pk3:zscript/ui/statusbar)