Animated HUD

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Adamast0r
Posts: 56
Joined: Fri May 22, 2020 3:14 am
Graphics Processor: Intel (Modern GZDoom)
Location: Earth

Animated HUD

Post by Adamast0r »

Hey guys.
I was just wondering if it's possible to have GZDoom's default fullscreen HUD be animated (stuff such as the armor rotating or glowing, the health numbers glowing red when under 25% health, etc.) or make a new one that, albeit similar, would include these features.
Something similar to the well-known fullscreen HUD but with additional features, as seen in Q3, for example.
Any help would be greatly appreciated.
Jarewill
 
 
Posts: 1766
Joined: Sun Jul 21, 2019 8:54 am

Re: Animated HUD

Post by Jarewill »

If you define an animated texture in ANIMDEFS, it will show up animated on the HUD.
For making HUDs, you can use either SBARINFO. (Useful page for SBARINFO)
Or ZScript. (Default status bars can be found in gzdoom.pk3:zscript/ui/statusbar)
User avatar
Adamast0r
Posts: 56
Joined: Fri May 22, 2020 3:14 am
Graphics Processor: Intel (Modern GZDoom)
Location: Earth

Re: Animated HUD

Post by Adamast0r »

Jarewill wrote:If you define an animated texture in ANIMDEFS, it will show up animated on the HUD.
For making HUDs, you can use either SBARINFO. (Useful page for SBARINFO)
Or ZScript. (Default status bars can be found in gzdoom.pk3:zscript/ui/statusbar)
Thanks, Jarewill. I'll try it.
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