Sun Dec 26, 2021 3:20 pm
Sun Dec 26, 2021 3:48 pm
Spoiler: ZScript for my dummy objects
Spoiler: "GLDEFS Creating/Binding the Lights"
Sun Dec 26, 2021 3:55 pm
Enjay wrote:What I have done in the past (a long time ago) is make an invisible actor with a light attached that (continuing the above example) is set with a vetical offset of 32 units. That way, the actor moves with the platform and, therefore, so does the light. However, this is far from flexible - requiring a new actor for each light size/colour/offset. So, is there a way to make the standard built-in light objects move relative to the floor (or ceiling I guess) when the floor moves?
Sun Dec 26, 2021 4:13 pm
Sun Dec 26, 2021 10:30 pm