Sat Dec 11, 2021 2:42 am
Sat Dec 11, 2021 4:08 am
Sat Dec 11, 2021 4:24 am
Kappes Buur wrote:I don't know how or what you did to get this result.
I made a new texture with the combination of WOLF9 and the head from RW26_2
which works for me, unless I misunderstood your post.
Sat Dec 11, 2021 4:26 am
Sat Dec 11, 2021 4:46 am
Enjay wrote:If you can upload the problem files, it will be a lot easier for people to check.
Sat Dec 11, 2021 5:19 am
Sat Dec 11, 2021 5:33 am
Enjay wrote:OK, I *think* I know what is going on here. You have your texture between F_* markers. That puts them in the flats namespace and GZDoom has special handling for graphics in that namespace that are multiples of 64x64 (it scales them).
Whether that's the exact cause or not, I can't be sure but, certainly, changing F_START and F_END to TX_START and TX_END (texture namespace markers) fixes the problem.
As for why GZDoom and UDB show the texture differently - my guess is that UDB isn't using the special handling and GZDoom is.
Sat Dec 11, 2021 6:03 am