Fire generator problem

Sat Oct 23, 2021 12:06 pm

I am using a fire generator wad file that I got here https://www.realm667.com/index.php/en/sfx-shoppe-mainmenu-139-58855/elemental-effects-mainmenu-142-40777,
and added it to my wad with Slade. I have 2 problems :

- When I put a fire thing on the map, there is a weird lagging sound on playtest.
- When I open my map with Ultimate Doom Builder, I have this error on startup :
Unable to find sprite lump "TNT1A" used by actor "Fire":18000. Forgot to include required resources?


Any help ?

Re: Fire generator problem

Sat Oct 23, 2021 10:50 pm

Could you upload a demo WAD/PK3 which produces those issues, so someone can take a look?

Re: Fire generator problem

Sun Oct 24, 2021 8:19 am

Blue Shadow wrote:Could you upload a demo WAD/PK3 which produces those issues, so someone can take a look?


Here is a simple demo wad so you can hear the problem yourself when playtesting : https://drive.google.com/file/d/141EGosaXxSAxxsKWsvew3oYW3QK0fO1H/view?usp=sharing

And a screenshot of the errors log when lauching Ultimate Doom Builder :
Spoiler:

Re: Fire generator problem

Sun Oct 24, 2021 11:37 pm

The only sound I could hear is the crackling sound of the fire, which is normal. If that's what you're referring to, and which you don't want, you can make the fire spawner soundless by editing its arguments in the map editor, specifically, the second argument, by setting it to 1:

Spoiler:


As for the UDB error, try assigning the fire spawner a sprite by using the //$Sprite editor key, like this:

Code:
Actor FireSpawner : SwitchableDecoration 10000
{
  //$Sprite FIRED0
  Height 40
  Radius 30
  
+ClientSideOnly
  
+NoClip
  
+NoBlockMap
  
+NoGravity
  
+NoSector
  
+NoInteraction
  States
... 

Re: Fire generator problem

Wed Oct 27, 2021 10:28 am

Well that helped me on that bit ! Thanks