I have been trying to get
Door_AnimatedClose to work both from a script and by putting it directly on a line but I can't seem to get it to do anything.
I have several animated doors set up and they work just fine under normal circumstances, but I wanted one particular door to open and then remain open until I closed it much later on with a script. Unfortunately, I can't get that working.
If I first open an animated door*, then try the above, the door stays open. If I create an open door, then it won't be set up properly because an animated door needs to have a 0 height when it is set up otherwise the textures appear on the upper side instead of the middle.
*When I say open a door, the only way I can do this is by using
Door_Animated with a 0 duration for delay because there isn't a Door_AnimatedOpen special. So perhaps the problem is that the door is stuck open because it is waiting for an infinite delay before it can do something else?