Code: Select all
Unknown UDMF thing key 1
Unknown UDMF thing key 2
Unknown UDMF thing key 4
Unknown UDMF thing key 32
Unknown UDMF thing key 64
Unknown UDMF thing key 128
Unknown UDMF thing key 256
Unknown UDMF thing key 512
Unknown UDMF thing key 1024
Unknown UDMF thing key 1
Unknown UDMF thing key 2
Unknown UDMF thing key 4
Unknown UDMF thing key 32
Unknown UDMF thing key 64
Unknown UDMF thing key 128
Unknown UDMF thing key 256
Unknown UDMF thing key 512
Unknown UDMF thing key 1024
Code: Select all
thing // 233
{
x = 896.0;
y = 160.0;
angle = 180;
type = 32012;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
skill6 = true;
skill7 = true;
skill8 = true;
single = true;
coop = true;
dm = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
1 = true;
2 = true;
4 = true;
32 = true;
64 = true;
128 = true;
256 = true;
512 = true;
1024 = true;
}
thing // 234
{
x = 896.0;
y = -128.0;
angle = 180;
type = 32012;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
skill6 = true;
skill7 = true;
skill8 = true;
single = true;
coop = true;
dm = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
1 = true;
2 = true;
4 = true;
32 = true;
64 = true;
128 = true;
256 = true;
512 = true;
1024 = true;
}
Once I knew which items to look at, UDB showed me this:
The actors themselves are really simple, straight forward single sprite decorations - so I wouldn't ever have needed to set any particularly fancy flags or options on them and everything else about the items and their placement in the map seemed normal.
The fix, of course, was easy. Just delete the actors and re-insert new copies of the same actor.
Any ideas how it might have happened?