Fri May 21, 2021 8:02 pm
map MAP01 "OH CEUS"
{
next = "MAP02"
sky1 = "SKYWALL" 1.0 //sky1 = "STARRY"
Sky2 = "SKY01B" 0.5
DoubleSky
lightmode = 0
//Bordertexture = "NULL"
//cluster = 2
CheckSwitchRange
UsePlayerStartZ
}
Mon May 24, 2021 4:15 am
Mon May 24, 2021 11:16 pm
Spoiler:
Tue May 25, 2021 2:30 am
Ravick wrote:..... , the sky texture ]also seems to repeat itself in the air four times[/url]!![]()
Wed May 26, 2021 1:19 pm
Wed May 26, 2021 9:31 pm
Kappes Buur wrote:Ravick wrote:..... , the sky texture ]also seems to repeat itself in the air four times[/url]!![]()
That the sky repeats itself in each cardinal direction is expected behaviour for single patch skies.
That there is a noticeable break where it repeats is also an expected behaviour when the image is not tiled properly.
inkoalawetrust wrote:And the reason for the issue still appearing in-game, is because the background sky was a single row of pixels shorter than the foreground, being 256x255 instead of 256x256.
Kappes Buur wrote:Also:
Are you sure that the sky images have a proper transparency?
(...), but I emphasized the transparent parts.
.inkoalawetrust wrote:(...)The first thing I tried is giving the foreground sky layer some transparency by just removing the black from it. Since the foreground layer needs to be transparent for the back layer to appear.
Thu May 27, 2021 10:25 am
Ravick wrote: What image edition programs do you guys use/recommend for this task? (I am very noob about 'moderm' image editing programs...
Sat Jun 05, 2021 8:39 pm
Mon Jul 05, 2021 1:57 am