Mon Mar 08, 2021 7:44 pm
Thu Jun 17, 2021 5:34 am
Thu Jun 17, 2021 5:56 am
ZDoom Wiki wrote:NOINTERACTION
The actor is purely decorative. It will not interact with any other actor and will ignore all game physics (including solid walls and floors!), moving only according to its own momentum. (i.e. The actor will not be affected by gravity, but its movement can still be directly changed using ThrustThing.) All AI routines will ignore this actor's existence, speeding up processing time.
Note: Setting this flag implies removing the actor from the blockmap. If an actor had this flag set needs to be restored to being a solid object, A_ChangeLinkFlags(0) must be called manually to reset its blockmap data.