This is the linedeft action:

This is the door type:

This is how it looks in game (the doors close down after a while and I don't want that..):

thank you in advance
cheers
Moderator: GZDoom Developers
Nevander wrote:Wait I'm confused, you have lines to do Door Locked Raise by walking over by also have them set to Door Generic when player presses use on the walls. Which is it? Anyway, Door Raise implies that it closes automatically. Door Open is where it stays open. For both Door Locked Raise and Door Generic, you can set the close delay to 0 so they never close.
Kafelnikov wrote:Hello there, I'm a newbie at this so bear with me, I made a ''pass this line and the doors on the wall will open'' linedef trigger and as you can see in the screenshots it works, the problem is that the doors don't stay open, I want them to be permanently open after you pass the line, what am I doing wrong?
This is the linedeft action:
This is the door type:
This is how it looks in game (the doors close down after a while and I don't want that..):
thank you in advance
cheers