Make HUD Sprite not affected by Invisibility?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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- Posts: 26403
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- Location: Scotland
Make HUD Sprite not affected by Invisibility?
Is there a way, in DECORATE, to make a the HUD view of a specific weapon not become translucent when the invisibility powerup is active?
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- Posts: 220
- Joined: Thu Aug 10, 2017 9:38 am
Re: Make HUD Sprite not affected by Invisibility?
Not exactly sure, but [wiki]A_Overlay[/wiki] and [wiki]A_OverlayFlags[/wiki] might be what you are looking for.
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- Posts: 26403
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Make HUD Sprite not affected by Invisibility?
Thanks. It looks like PSPF_FORCESTYLE might do the trick.
Now to figure out how to actually use overlays. I've not done that before.
Now to figure out how to actually use overlays. I've not done that before.