There are still a few problems with it which are:
1. Toggling it is done through the inventory selection (inventory activation) but is turned off when I press the GZDoom use key... I would like it to have its own hotkey which I would like to be "N" that toggles it both on and off.
2. As I understand when activated, it illuminates ALL sectors of any existing map. This is fine except its not really how conventional Night-vision works. I would like it to respond much more like Duke Nukem 3D's Night-Vision, dark sectors but actors are seen with that "infrared" vision effect which brings me to issue number 3.
3. I have absolutely no idea how to make it do that infrared vision effect of enemies and actors. The ZScript I built for it doesn't actually do that at the moment.
Conclusion: So to pretty much sum up what I am looking for is I would like it to conviently be activated and deactivated by a single key which I would like to be "N" key. I would also like it to be more dark but somehow have the ability to activate that "infrared" effect on actors, items and enemies preferably. Also If possible, I have created some mugshots of my character wearing the Night-Vision. If it would be possible to implement that when it is activated and deactivated I would be greatly thankful, but this is certainly not required right now. I don't really know how too work with ZScript that much which is why I am seeking assistance.