Code: Select all
Missile:
NPM2 E 12 A_FaceTarget
TNT1 A 0 A_JumpIfInventory("FriendAmmo",1,1)
Goto Reload
TNT1 A 0 A_TakeInventory("FriendAmmo",1)
TNT1 A 0 A_PlaySound("ARWP/WBG/FR1")
TNT1 A 0 A_CustomBulletAttack(3.1, 2.5, 1, 8,"ARBullet_Puff")
NPM2 F 1 BRIGHT A_AlertMonsters(0,AMF_TARGETEMITTER)
NPM2 E 1 A_FaceTarget
NPM2 E 1 A_MonsterRefire(48, "See")
Goto Missile+1