I believe I'm not doing something out of the ordinary as I searched and only found these modeldef properties as solutions, but I can't get models I'm using as rocket projectiles under any circumstance to change pitch. I've tried PITCHFROMMOMENTUM and USEACTORPITCH. Property PitchOffset has no effect, and changing pitch via ZScript also no effect or at least doesn't seem so.
The model: https://i.imgur.com/bCvAfeP.png
Here are the code snippets. It's a normal pistol that should spawn a missile, or my laser trail: https://www.toptal.com/developers/haste ... telaf.yaml
I would assume that by changing the pitch, double checking by printing it out, that the model should already be in the correct pitch. The path the laser trail travels is the correct pitch, but the model is not rotated. Firing at the floor or ceiling results in an unpitched model flying towards the target. Am I missing a step?