I have a map where I am using NoInfighting in the map definition. It's doing what I want (i.e. enemies are not infighting and not taking damage from each other's projectile impacts).
However, there is monster that just wanders around effectively as an item of scenery and it too is affected by this. The monster itself has no fighting abilities or anything, but it can just happen to get in the way of an enemy attack and block it. That's also fine, but its a pretty weak thing (only 10 hitpoints) and it looks a bit daft for it to be able to take the full impact of a baron's fireball with impunity.
So, is there any way to force a single actor type to take damage from other monster's projectiles when NoInfighting is active via MAPINFO?
Make one monster type susceptible when NoInfighting is on
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Re: Make one monster type susceptible when NoInfighting is o
FORCEINFIGHTING flag?
Re: Make one monster type susceptible when NoInfighting is o

Yes, that's exactly what I was looking for. Works perfectly. I knew there was a simple solution, but I couldn't see it for some reason.
Thank you.