Wed Feb 02, 2022 10:57 am
Thu Feb 03, 2022 8:16 am
Thu Feb 03, 2022 10:37 am
Sat Feb 05, 2022 11:39 am
YesMan wrote:Yes, I want all enemies to jump up. I am guessing that the line, after crossing it, will activate a script that pushes them forward on a cliff.
Sat Feb 05, 2022 11:46 am
Sun Feb 06, 2022 1:47 pm
Enjay wrote:if the map is in UDMF format, it's easy to set a line of any type to be activated by a monster but not the player
IIf the tid parameter is left at 0, then I think it thrusts the activating actor regardless of their tid. So, a monster only activation line with the tid argument set to 0 should thrust any monster that crosses it, regardless of whether the monster has a tid or not.