Forcing all frames to be bright

Fri Jan 14, 2022 3:22 pm

I want to make monster that turns invincible and uses the same kind of inverted color translation as player when he picks up the invul sphere. After some time it runs out, it blinks just like player and turns vulnerable and normal. I can change the translation, make it blink, change it's flags to not show bloodsplats etc. no problem.
Problem is the translation looks bad if the monster is not always bright. But I don't know if it's possible to force all it's frames to become temporarilly bright. Any ideas?

Re: Forcing all frames to be bright

Fri Jan 14, 2022 5:28 pm

How about changing the BRIGHT flag on and off using DECORATE's A_ChangeFlag or ZScript's bBRIGHT?

Re: Forcing all frames to be bright

Sat Jan 15, 2022 3:01 am

Oh, how the hell did I missed that? I remember trying to search for bright on Flags page and getting nothing. Yeah, that solves my problem, thanks.