Mon Nov 01, 2021 3:06 pm
Hello, I have a bit of a strange request.
I am making a game with a hub and RPG elements, and each time my player dies in one of hub maps, pressing USE respawns at the beginning with no items (like initial start), and all quests disappear and can be reactivated.
Is there a way to stop player from respawning after death and force to load an autosave/save? "Allowrespawn" in MAPINFO is sadly not about it.
Mon Nov 01, 2021 3:59 pm
It should be loading from the most recent save by default. If it isn't, it may be because there's no save that has been made.
Mon Nov 01, 2021 8:06 pm
Aha, I think it's an effect of turning off autosaves, thank you! I will just make an auto save in the beginning of the game to avoid it.
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