I do have a solution, that hopefully will match what you need (Not fully sure it is 2.8.1 compatible, which is why it uses ACS)
1. Open the map you'd like to have randomized locations
2. Place a MapSpot (Thing 9001) in each location you'd like the item to spawn
3. Set a unique TID for each MapSpot, make sure they are in sequence. Remember the first and the last TID you used
4. Add this script to the map and compile it
- Code:
Script 1 ENTER
{
int X = Random(1,3); // In place of the numbers, use the first and last TID number you put in the MapSpot
SpawnSpot("GreenArmor",X);
}
All this should be enough for it all to work