Fri Oct 29, 2021 8:14 pm
Looking to replicate Duke3D destructible environment explosions along with screen shake, It probably has something to do with replicating the Icon of Sin death explosions, but there's almost nothing written on this on the net.
https://www.youtube.com/watch?v=W7UCMOI ... %27RussianSomething like that
Fri Oct 29, 2021 11:22 pm
You need to use ACS.
Screen shake: Use Radius_Quake or Radius_Quake2.
https://zdoom.org/wiki/Radius_Quake2Explosions: Place map spots where you want, then spawn an explosion.
https://zdoom.org/wiki/SpawnSpotChange the environment: I use them in most cases.
https://zdoom.org/wiki/Ceiling_RaiseByValuehttps://zdoom.org/wiki/Floor_LowerByValueAlso, this thread may help you!
viewtopic.php?f=15&t=35826
Sat Oct 30, 2021 4:28 am
I think most people (including me) use those features - but there is actually a built-in destructible geometry feature that I don't think has had much love from mappers yet:
viewtopic.php?f=59&t=62420viewtopic.php?f=105&t=63907The examples in both of those threads work in 4.7.1
Sat Oct 30, 2021 5:59 pm
Lask, first of all, thank you for the help, second of all, while looking at the results on screen, it might be better for what i had in mind, i kinda wanted the explosion to happening randomly across an area instead of all at once, like the icon of sin.
think I'm about halfway there to finishing my script, thanks again. <3
Sat Oct 30, 2021 6:05 pm
Enjay wrote:I think most people (including me) use those features - but there is actually a built-in destructible geometry feature that I don't think has had much love from mappers yet:
viewtopic.php?f=59&t=62420viewtopic.php?f=105&t=63907The examples in both of those threads work in 4.7.1
That's neat and i may use that in the future, but i want to use a specific explosive sequence to open a door, not just any
Think of the cannon sequence in RE4.......because im literally just copying it XD