Tue Sep 19, 2017 12:19 pm
cotton_disciple wrote:Does anyone know how to get powermorph duration?
The same as any other powerup duration, I would speculate? (sorry I don't know for sure)
I'm thinking of possibly implementing a first focal plane reticle
to at least one of the guns in HD.
Is there a way to dynamically crop an image, so I wouldn't have to have a different TEXTURES entry for every possible magnification?
Tue Sep 19, 2017 2:23 pm
Are you trying to scale? Why not actually scale then?
Tue Sep 19, 2017 5:01 pm
ZZYZX: I'm trying to scale an image up, but then also crop off the parts of the image that extend beyond certain bounds of the screen.
In this particular situation if I simply scaled the crosshair image you'd see the ends of the crosshair sticking out from where the sides of the scope ought to be.
Blue Shadow: Thanks! That was the function I thought I saw somewhere but couldn't remember the name...
I'm looking at the code for SetClipRect now but I don't see anything indicating what exactly any given SetClipRect call is supposed to clip. I do see, however, some stuff in the source code like "screen->SetClipRect" and whatnot. I take it there's some way to set up some sub-entity for this? Or is this restricted to affecting the entire HUD?
EDIT: Or do I have to call SetClipRect twice, once for this thing and once to set it back to normal to draw other stuff?
Wed Sep 20, 2017 1:58 am
A general practice which I hopefully think is correct is to always save the previous clipping rectangle first so that it can be restored later when you are done clipping your own graphics.
Wed Sep 20, 2017 9:07 am
Yeah, that's what DrawBar does.
Mon Oct 02, 2017 11:56 am
Thanks guys! I've finally implemented this and it works exactly as hoped!
Is there any way to colourize an image on the HUD (other than to create a green version of it and mark it as translatable)?
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