Sun May 23, 2021 11:55 pm
Blzut3 wrote:I would be surprised if someone didn't already compile PrBoom for it, and likely found it to just work.
As an aside, also compiled ECWolf out of curiosity and besides a hang on exit it appeared to work fine. Didn't debug the issue since, like I said I legally can not use that machine for such purposes.
Mon May 24, 2021 12:32 am
Warrex wrote:But it would indeed be nice to have PrBoom+ um compiled for it.
Mon May 24, 2021 1:43 am
Mon May 24, 2021 2:25 am
Mon May 24, 2021 2:57 am
Mon May 24, 2021 5:02 am
Graf Zahl wrote:Nobody wants to edit the Wiki, it seems.
Mon May 24, 2021 5:32 am
_mental_ wrote:I can build a universal binary, but I have no idea about its functionality in general, and ability to run on M1 in particular.
EDIT: It's here. Note that I didn't even try to run it, so no guarantee that it's functional.
M_LoadDefaults: Load system defaults.
default file: /Users/user1/.prboom-plus/prboom-plus.cfg
PrBoom-Plus v2.6um (https://github.com/coelckers/prboom-plus)
Could not initialize SDL [The video driver did not add any displays]
Mon May 24, 2021 2:45 pm
Nash wrote:Enjoy your fully-widescreen-ified Heretic and Hexen, and sprite shadows, everyone!
Mon May 24, 2021 3:21 pm
Mon May 24, 2021 4:35 pm
Rachael wrote:They were all hand-made by Nash from scratch with the goal of completely preserving the original 4:3 artwork.
Mon May 24, 2021 5:25 pm
Chris wrote:Rachael wrote:They were all hand-made by Nash from scratch with the goal of completely preserving the original 4:3 artwork.
Which is to say, on a 4:3 display the user will see the exact same image as the original game, not a pixel different. On a 16:9 display, the center will be the exact same but there's more to the image seamlessly added to the sides, and it goes all the way up like this to a 21:9 aspect ratio (most widescreen patches I see just aim for 16:9, these take it a step further).
Mon May 24, 2021 7:41 pm
Nash wrote:(Quoting a post that was split into another topic: viewtopic.php?p=1190739#p1190739 -ww)
I did not/will not touch any of the weapon other sprites beyond what I list here:
- 2 Heretic staff attack frames (you can see these on the 2nd post on the first page of this thread)
- Idle frame of the crossbow, Hellstaff and Phoenix rod (coming soon, these need to be updated to be extended downwards to fix a status bar gap issue with small status bar sizes)
So Revenant100's "sprite fix for Heretic" patch will still, and always be relevant. I have no intention of touching the in-world monster sprites.
As for overlap, well, as far as my weapon sprite fixes might be concerned; there may be. If you load the Heretic sprite fix as a mod, and if those contain the same lumps as the ones I mentioned above, the sprite fix WAD will win, meaning you won't be able to see my fixes. Revenant100 is of course free to take my stuff to use as base in future, if they so desire. Or if you feel like DIY'ing, you can just extract the individual weapon sprites from gzdoom_widescreen_gfx.pk3 and forward them yourself.
Mon May 24, 2021 8:08 pm
Thu May 27, 2021 8:14 am
Sat May 29, 2021 5:01 am