Raze 1.1.0 released

Mon May 10, 2021 2:07 pm

Download (OpenGL 3.3 and higher required

Visit the new homepage (still under construction)



Highlights
  • new renderer as a preview. Use 'toggle testnewrenderer' on the console to enable.
  • fully scriptable cutscenes.
  • new cross-game MAPINFO format exposing all cutscene features.
  • Vulkan rendering fixed.


Details
  • Duke: made the 'lonely effector' error non fatal. Instead just move the bogus effector sprite out of the way.
  • added default crosshair for Exhumed.
  • added support for the 3 missing Duke Vacation SSIs.
  • added an option to dump the list of discovered games to a JSON file.
  • fully updated the Vulkan backend.
  • make all games return to the main menu when the game is ended with F10.
  • SW: clear old user content before allocating a new one. If old data gets in here it may break the game.
  • added a mapinfo dumper to get some workable starting point when editing existing map sets.
  • added an intermediate data structure to decouple the rendering from the immediate map data. This will be needed for sectors consisting of disjoint parts and for providing some help with addressing rendering anomalies
  • fixed issues with validation of command line specified main game GRP file name.
  • Clear Viewpointbuffer position so it does not go to infinity
  • renamed PlayerHorizon function to deconflict with the same-named struct
  • Duke: fixed non-scrolling SE24.
  • RR progression fixes. E1L7 abuses an 'end the game' command to progress to E2L1, this needs special treatment.
  • added MAPINFO parser, based on GZDoom's, complementing the cutscene work.
  • fully scriptified all in-game cutscenes and intro movies, this system is fully exposed to modding
  • rewrote movie player so that the decoder backends only perform the decoding but do not draw the frames themselves. It made it impossible to let the client apply effects to the video.
  • removed the 26 factor from Duke's par times.
  • check r_precache in all games.
  • added varargs pushv function to Array<int>.
  • simplified screen job setup where all elements can be skipped in one go.
  • Remove max ammo fudging for when showing the magazine amount for Duke since it overrides ammo maximums set from CON.
  • offloaded map patches to data files.
  • fixed the check for RR's geometry effect. This always got triggered for Duke which made the entire map render 3 times. The most obvious effect was reduced translucency.
  • corrected level number for RR's summary screen.
  • fix sky palette in Polymost mode.

Re: Raze 1.1.0 released

Wed May 12, 2021 10:32 am

damn son, its super instable. almost every new mapload kills the exe.

Code:
Code: C0000005 (Access Violation - tried to read address 00000000000000A0)
Address: 00007FF7DD1B668C
Flags: 00000000

Windows NT 10.0 Build 17763

GS=002b  FS=0053  ES=002b  DS=002b
RAX=0000000000000000  RBX=0000000000000000  RCX=000001cbcd752f30
RDX=00000000000067f5  RSI=0000000000000000  RDI=0000000000000000
RBP=20c49ba5e353f7cf   R8=00000049120fecd0   R9=00000049120fecf0
R10=000001cbcd4c78b0  R11=0000000000000246  R12=00007ff7dce10000
R13=0000000000000000  R14=00000000000f4240  R15=00007ff7ddca6648
RIP=00007ff7dd1b668c  RSP=00000049120fecb0
CS=0033  SS=002b  EFlags=00010206
 CF- PF+ AF- ZF- SF- TF- IF+ DF- OF- NT- RF+ VM- AC- VI- VP-
MM0=0000000000000000
MM1=0000000000000000
MM2=0000000000000000
MM3=0000000000000000
MM4=0000000000000000
MM5=0000000000000000
MM6=0000000000000000
MM7=0000000000000000
XMM0=00000000000000000000000000000000
XMM1=00000000000000000000000000000000
XMM2=00000000000000000000000000000000
XMM3=00000000000000000000000000000000
XMM4=00000000000000000000000000000000
XMM5=00000000000000000000000000000000
XMM6=00000000000000000000000000000000
XMM7=00000000000000000000000000000000
XMM8=00000000000000000000000000000000
XMM9=00000000000000000000000000000000
XMM10=00000000000000000000000000000000
XMM11=00000000000000000000000000000000
XMM12=00000000000000000000000000000000
XMM13=00000000000000000000000000000000
XMM14=00000000000000000000000000000000
XMM15=00000000000000000000000000000000

Running threads:
00000228 at 00007FF7DD1B668C*
00002cd4
00001f24
000002e0
000012e0
00001a2c
00000908
0000016c
00001bfc
000016d4
000020b0
00002448
00001864
0000247c
00002904
00002910
000006a0
00001818
00000240
00002b1c
00002f70
000028f8
00000898
0000270c
0000254c
00002488

Loaded modules:
00007FF7DCE10000 - 00007FF7DEB6EFFF *raze.exe
00007FFC04950000 - 00007FFC04B3CFFF  ntdll.dll
00007FFC026E0000 - 00007FFC02792FFF  KERNEL32.DLL
00007FFC01860000 - 00007FFC01AF4FFF  KERNELBASE.dll
00007FFC047C0000 - 00007FFC04915FFF  ole32.dll
00007FFC02880000 - 00007FFC02BACFFF  combase.dll
00007FFBE0830000 - 00007FFBE0838FFF  WSOCK32.dll
00007FFBFE680000 - 00007FFBFE6A3FFF  WINMM.dll
00007FFC01660000 - 00007FFC01759FFF  ucrtbase.dll
00007FFC02040000 - 00007FFC020DDFFF  msvcrt.dll
00007FFC02BB0000 - 00007FFC02C1CFFF  WS2_32.dll
00007FFC022F0000 - 00007FFC0240EFFF  RPCRT4.dll
00007FFBFE620000 - 00007FFBFE64CFFF  winmmbase.dll
00007FFC01B00000 - 00007FFC01B7EFFF  bcryptPrimitives.dll
00007FFC00CA0000 - 00007FFC00CE9FFF  cfgmgr32.dll
00007FFC02630000 - 00007FFC026D2FFF  advapi32.dll
00007FFC020E0000 - 00007FFC0217DFFF  sechost.dll
00007FFC024D0000 - 00007FFC024F8FFF  GDI32.dll
00007FFC014A0000 - 00007FFC0163BFFF  gdi32full.dll
00007FFC00A10000 - 00007FFC00AAFFFF  msvcp_win.dll
00007FFC01D30000 - 00007FFC01EC6FFF  USER32.dll
00007FFC01640000 - 00007FFC0165FFFF  win32u.dll
00007FFC02500000 - 00007FFC02626FFF  COMDLG32.dll
00007FFC027B0000 - 00007FFC02857FFF  shcore.dll
00007FFBDEA70000 - 00007FFBDECE8FFF  COMCTL32.dll
00007FFC04680000 - 00007FFC046D1FFF  SHLWAPI.dll
00007FFC02C20000 - 00007FFC04118FFF  SHELL32.dll
00007FFC00D50000 - 00007FFC0149AFFF  windows.storage.dll
00007FFC009E0000 - 00007FFC00A03FFF  profapi.dll
00007FFC00960000 - 00007FFC009BCFFF  powrprof.dll
00007FFC009C0000 - 00007FFC009D0FFF  kernel.appcore.dll
00007FFC01760000 - 00007FFC01776FFF  cryptsp.dll
00007FFBF16B0000 - 00007FFBF189CFFF  dbghelp.dll
00007FFBE56B0000 - 00007FFBE5797FFF  zmusiclite.dll
00007FFC04790000 - 00007FFC047BDFFF  IMM32.DLL
00007FFBE7AD0000 - 00007FFBE7B68FFF  riched20.dll
00007FFBEBF50000 - 00007FFBEBF88FFF  msls31.dll
00007FFBEE360000 - 00007FFBEE378FFF  USP10.dll
00007FFBFEAE0000 - 00007FFBFEB7BFFF  uxtheme.dll
00007FFC02180000 - 00007FFC022EAFFF  MSCTF.dll
00007FFC04120000 - 00007FFC041E3FFF  OLEAUT32.dll
00007FFBEA3A0000 - 00007FFBEA42EFFF  playclawhook64.dll
00007FFBFA200000 - 00007FFBFA209FFF  VERSION.dll
00007FFBFEE10000 - 00007FFBFEE3DFFF  dwmapi.dll
00007FFC00AB0000 - 00007FFC00C92FFF  CRYPT32.dll
00007FFC00940000 - 00007FFC00951FFF  MSASN1.dll
00007FFC046E0000 - 00007FFC04781FFF  clbcatq.dll
00007FFBEA430000 - 00007FFBEA486FFF  dataexchange.dll
00007FFBFD6D0000 - 00007FFBFD94DFFF  d3d11.dll
00007FFBFDF10000 - 00007FFBFE0D2FFF  dcomp.dll
00007FFBFF710000 - 00007FFBFF7D1FFF  dxgi.dll
00007FFBFEBB0000 - 00007FFBFEDBBFFF  twinapi.appcore.dll
00007FFBFEDC0000 - 00007FFBFEDE7FFF  RMCLIENT.dll
00007FFBEE450000 - 00007FFBEE4E3FFF  TextInputFramework.dll
00007FFBFBB00000 - 00007FFBFBE21FFF  CoreUIComponents.dll
00007FFBFE440000 - 00007FFBFE520FFF  CoreMessaging.dll
00007FFBFC2B0000 - 00007FFBFC400FFF  wintypes.dll
00007FFBFF990000 - 00007FFBFF9C0FFF  ntmarta.dll
00007FFBFD0C0000 - 00007FFBFD0D2FFF  wtsapi32.dll
00007FFBFFD40000 - 00007FFBFFD97FFF  WINSTA.dll
00007FFC00840000 - 00007FFC0086EFFF  SspiCli.dll
000000006F000000 - 000000006F23AFFF  openal32.dll
00007FFBF2840000 - 00007FFBF28AFFFF  MMDevApi.dll
00007FFBFCEE0000 - 00007FFBFD088FFF  PROPSYS.dll
00007FFC00760000 - 00007FFC00788FFF  DEVOBJ.dll
00007FFBD2B70000 - 00007FFBD2CB7FFF  AUDIOSES.DLL
00007FFBFC2A0000 - 00007FFBFC2A9FFF  AVRT.dll
00007FFBFEDF0000 - 00007FFBFEE03FFF  resourcepolicyclient.dll
00007FFBEC0A0000 - 00007FFBEC0E3FFF  wdmaud.drv
00007FFBF9E00000 - 00007FFBF9E08FFF  ksuser.dll
00007FFBE7D60000 - 00007FFBE7DAEFFF  VirtualMIDISynth.dll
00007FFBE5D50000 - 00007FFBE5D9BFFF  MIDIMapper.dll
00007FFC04200000 - 00007FFC04675FFF  SETUPAPI.dll
00007FFC01830000 - 00007FFC01855FFF  bcrypt.dll
00007FFBFCDA0000 - 00007FFBFCDACFFF  msacm32.drv
00007FFBFA380000 - 00007FFBFA39BFFF  MSACM32.dll
00007FFBFB160000 - 00007FFBFB169FFF  midimap.dll
00007FFBE5D00000 - 00007FFBE5D43FFF  dinput8.dll
00007FFBEE380000 - 00007FFBEE44CFFF  inputhost.dll
00007FFBFD950000 - 00007FFBFDF0DFFF  d2d1.dll
00007FFBFF5B0000 - 00007FFBFF5BDFFF  HID.DLL
00007FFC00CF0000 - 00007FFC00D48FFF  WINTRUST.dll
00007FFBE58B0000 - 00007FFBE59BDFFF  vulkan-1.dll
00007FFBB9430000 - 00007FFBBBDB8FFF  nvoglv64.dll
00007FFBF8E10000 - 00007FFBF8E3EFFF  cryptnet.dll
00007FFC00350000 - 00007FFC0035BFFF  cryptbase.dll
00007FFBE5860000 - 00007FFBE58A1FFF  playclawvk64.dll
00007FFBFB050000 - 00007FFBFB05EFFF  RTSSVkLayer64.dll
0000000055E10000 - 0000000055EB2FFF  MSVCR90.dll
0000000055D30000 - 0000000055E02FFF  MSVCP90.dll
00007FFBE31B0000 - 00007FFBE32C7FFF  XSplitGameSource64.dll
00007FFC041F0000 - 00007FFC041F7FFF  PSAPI.DLL
00007FFC02860000 - 00007FFC0287CFFF  imagehlp.dll
00007FFBFFCB0000 - 00007FFBFFCE2FFF  rsaenh.dll
00007FFBFF5C0000 - 00007FFBFF5E1FFF  gpapi.dll
00007FFBE57B0000 - 00007FFBE585AFFF  NvCameraAllowlisting64.dll
00007FFBEEC90000 - 00007FFBEECCAFFF  rometadata.dll
00007FFBEEC30000 - 00007FFBEEC8EFFF  DispBroker.dll
00007FFBE22B0000 - 00007FFBE232DFFF  Windows.Graphics.dll
00007FFBE7100000 - 00007FFBE77EFFFF  nvapi64.dll
00007FFBE28F0000 - 00007FFBE2A16FFF  opengl32.dll
00007FFBE5680000 - 00007FFBE56ABFFF  GLU32.dll
00007FFBFA750000 - 00007FFBFA75BFFF  GameMode.dll
00007FFBFA240000 - 00007FFBFA344FFF  nvldumdx.dll
00007FFBA7530000 - 00007FFBABF02FFF  nvwgf2umx.dll
00007FFBC2050000 - 00007FFBC2238FFF  libsndfile-1.dll

Bytes near RIP:
00007FF7DD1B667C: 8b 0d 46 99 b3 00 c1 fa 06 8b c2 c1 e8 1f 03 d0
00007FF7DD1B668C: 8b 83 a0 00 00 00 89 05 98 e2 2b 01 48 8d 05 41
00007FF7DD1B669C: 5d 30 00 48 89 44 24 40 48 8d 44 24 40 89 54 24

Call trace:
  rip=00007FF7DD1B668C  <- Here it dies.
  Function range: 00007FF7DD1B6628 -> 00007FF7DD1B66CB
  Function range: 00007FF7DD1B65AB -> 00007FF7DD1B6628
  Function range: 00007FF7DD1B6570 -> 00007FF7DD1B65AB

 FRAME 00:
  rip=00007FF7DCF5611C rsp=00000049120FED40 rbp=20C49BA5E353F7CF
  r12=00007FF7DCE10000 r13=0000000000000000 r14=00000000000F4240
  rdi=00007FF7DD47E688 rsi=0000000000000000 rbx=000000000000000F
   -> 'rbx' saved on stack at 00000049120FED30 (=> 000000000000000F)
   -> 'rdi' saved on stack at 00000049120FED40 (=> 00007FF7DD47E688)
  Function range: 00007FF7DCF55F90 -> 00007FF7DCF56568

 FRAME 01:
  rip=00007FF7DCF56BBB rsp=00000049120FEDF0 rbp=20C49BA5E353F7CF
  r12=0000000000000000 r13=0000000000000000 r14=00000000000F4240
  rdi=0000000000989680 rsi=0000000000000000 rbx=0000000000007D8A
   -> 'rbx' saved on stack at 00000049120FEDF8 (=> 0000000000007D8A)
   -> 'rbp' saved on stack at 00000049120FEE00 (=> 20C49BA5E353F7CF)
   -> 'rsi' saved on stack at 00000049120FEE08 (=> 0000000000000000)
   -> 'rdi' saved on stack at 00000049120FEDE0 (=> 0000000000989680)
   -> 'r12' saved on stack at 00000049120FEDD8 (=> 0000000000000000)
   -> 'r13' saved on stack at 00000049120FEDD0 (=> 0000000000000000)
   -> 'r14' saved on stack at 00000049120FEDC8 (=> 00000000000F4240)
   -> 'r15' saved on stack at 00000049120FEDC0 (=> 00007FF7DDCA6648)
  Function range: 00007FF7DCF5696D -> 00007FF7DCF56C75
  Function range: 00007FF7DCF568F0 -> 00007FF7DCF5696D

 FRAME 02:
  rip=00007FF7DCF56635 rsp=00000049120FEE80 rbp=00000049120FEF60
  r12=0000000000000000 r13=0000000000000000 r14=0000000000000000
  rdi=0000000000000000 rsi=000001CBCAE745B0 rbx=000001CBCAE731A0
   -> 'rbx' saved on stack at 00000049120FEE80 (=> 000001CBCAE731A0)
   -> 'rbp' saved on stack at 00000049120FEE70 (=> 00000049120FEF60)
   -> 'rsi' saved on stack at 00000049120FEE88 (=> 000001CBCAE745B0)
   -> 'rdi' saved on stack at 00000049120FEE68 (=> 0000000000000000)
   -> 'r14' saved on stack at 00000049120FEE90 (=> 0000000000000000)
   -> 'r15' saved on stack at 00000049120FEE60 (=> 0000000000000000)
  Function range: 00007FF7DCF56570 -> 00007FF7DCF56814

 FRAME 03:
  rip=00007FF7DCF5AA2E rsp=00000049120FEF10 rbp=00000049120FEF60
  r12=0000000000000000 r13=0000000000000000 r14=0000000000000000
  rdi=0000000000000000 rsi=000001CBCAE745B0 rbx=000001CBCAE731A0
   -> 'rbx' saved on stack at 00000049120FEF20 (=> 000001CBCAE731A0)
   -> 'rdi' saved on stack at 00000049120FEF00 (=> 0000000000000000)
  Function range: 00007FF7DCF5A0B0 -> 00007FF7DCF5AAAC

 FRAME 04:
  rip=00007FF7DCF59142 rsp=00000049120FEFA0 rbp=00000049120FF0E0
  r12=0000000000000200 r13=0000000000000180 r14=0000000000000000
  rdi=00000000000002C0 rsi=00007FFC026E0000 rbx=0000000000000000
   -> 'rbx' saved on stack at 00000049120FEFB8 (=> 0000000000000000)
   -> 'rbp' saved on stack at 00000049120FEF90 (=> 00000049120FF0E0)
   -> 'rsi' saved on stack at 00000049120FEF88 (=> 00007FFC026E0000)
   -> 'rdi' saved on stack at 00000049120FEF80 (=> 00000000000002C0)
   -> 'r12' saved on stack at 00000049120FEF78 (=> 0000000000000200)
   -> 'r13' saved on stack at 00000049120FEF70 (=> 0000000000000180)
   -> 'r14' saved on stack at 00000049120FEF68 (=> 0000000000000000)
   -> 'r15' saved on stack at 00000049120FEF60 (=> 000000000000015C)
  Function range: 00007FF7DCF59030 -> 00007FF7DCF59253

 FRAME 05:
  rip=00007FF7DCE89103 rsp=00000049120FEFE0 rbp=00000049120FF0E0
  r12=0000000000000200 r13=0000000000000180 r14=0000000000000000
  rdi=00000000000002C0 rsi=00007FFC026E0000 rbx=00007FFC026FBFF0
   -> 'rbx' saved on stack at 00000049120FEFE8 (=> 00007FFC026FBFF0)
   -> 'rdi' saved on stack at 00000049120FEFD0 (=> 00000000000002C0)
  Function range: 00007FF7DCE88B20 -> 00007FF7DCE892B8

 FRAME 06:
  rip=00007FF7DCE8AC8C rsp=00000049120FFA50 rbp=0000000000000000
  r12=0000000000000000 r13=0000000000000000 r14=0000000000000000
  rdi=0000000000000000 rsi=00007FF7DCE10000 rbx=FFFFFFFFFFFFFFFE
   -> 'rbx' saved on stack at 00000049120FFA50 (=> FFFFFFFFFFFFFFFE)
   -> 'rbp' saved on stack at 00000049120FFA40 (=> 0000000000000000)
   -> 'rsi' saved on stack at 00000049120FFA38 (=> 00007FF7DCE10000)
   -> 'rdi' saved on stack at 00000049120FFA30 (=> 0000000000000000)
   -> 'r12' saved on stack at 00000049120FFA28 (=> 0000000000000000)
   -> 'r13' saved on stack at 00000049120FFA20 (=> 0000000000000000)
   -> 'r14' saved on stack at 00000049120FFA18 (=> 0000000000000000)
   -> 'r15' saved on stack at 00000049120FFA10 (=> 0000000000000000)
  Function range: 00007FF7DCE8AC5A -> 00007FF7DCE8ACB3
  Function range: 00007FF7DCE8ABEF -> 00007FF7DCE8AC5A
  Function range: 00007FF7DCE8ABEA -> 00007FF7DCE8ABEF
  Function range: 00007FF7DCE8ABA0 -> 00007FF7DCE8ABEA

 FRAME 07:
  rip=00007FF7DD3FE816 rsp=00000049120FFAA0 rbp=0000000000000000
  r12=0000000000000000 r13=0000000000000000 r14=0000000000000000
  rdi=0000000000000000 rsi=0000000000000000 rbx=0000000000000001
   -> 'rbx' saved on stack at 00000049120FFAA0 (=> 0000000000000001)
   -> 'rsi' saved on stack at 00000049120FFA90 (=> 0000000000000000)
  Function range: 00007FF7DD3FE710 -> 00007FF7DD3FE881

 FRAME 08:
  rip=00007FFC026F7974 rsp=00000049120FFAE0 rbp=0000000000000000
  r12=0000000000000000 r13=0000000000000000 r14=0000000000000000
  rdi=0000000000000000 rsi=0000000000000000 rbx=0000000000000000
   -> 'rbx' saved on stack at 00000049120FFAE0 (=> 0000000000000000)
   -> 'rdi' saved on stack at 00000049120FFAD0 (=> 0000000000000000)
  Function range: 00007FFC026F7960 -> 00007FFC026F7997

 FRAME 09:
  rip=00007FFC049AA2F1 rsp=00000049120FFB10 rbp=0000000000000000
  r12=0000000000000000 r13=0000000000000000 r14=0000000000000000
  rdi=0000000000000000 rsi=0000000000000000 rbx=0000000000000000
  Function range: 00007FFC049AA2D0 -> 00007FFC049AA318


Stack Contents:
00000049120FECB0: 0000000000000001 00000000000001cb  ················
00000049120FECC0: 0000000000000000 0000000000000000  ········D···I···
00000049120FECD0: 0000000000000035 000000000000005b  5···[···········
00000049120FECE0: 0000000000000000 0000000000000000  ················
00000049120FECF0: 0000000000000000 0000000000000000  ················
00000049120FED00: 0000000000000000 0000000000000000  ·········i·····
00000049120FED10: 0000000000007d89 0000000000000000  ·}··············
00000049120FED20: 0000000000000000 0000000000000000  ················
00000049120FED30: 000000000000000f 0000000000000000  ·········a·····
00000049120FED40: 00000000dd47e688 0000000000007ff7  ··G············
00000049120FED50: 0000000000000000 0000000000000000  ················
00000049120FED60: 0000000000000000 0000000000000000  ·········~·····
00000049120FED70: 0000000000007d8a 0000000000000000  ·}·······}·····
00000049120FED80: 00000000ddf0031a 0000000000007ff7  ···············
00000049120FED90: 0000000000000000 0000000000000000  ················
00000049120FEDA0: 0000000070a9bd62 0000000000004d3d  b··p=M··········
00000049120FEDB0: 0000000000989680 0000000000000000  ··········?····
00000049120FEDC0: 00000000ddca6648 0000000000007ff7  Hf·····@B······
00000049120FEDD0: 0000000000000000 0000000000000000  ················
00000049120FEDE0: 0000000000989680 0000000000000000  ·········k·····
00000049120FEDF0: 00000000bc01b2fa 00000000000000c5  ·········}······
00000049120FEE00: 00000000e353f7cf 0000000020c49ba5  ··S···· ········
00000049120FEE10: 00000000cae745b0 00000000000001cb  ·E·············
00000049120FEE20: 00000000bbfdd109 00000000000000c5  ···············
00000049120FEE30: 00000000dd47ccb8 0000000000007ff7  ··G············
00000049120FEE40: 00000000cae731a0 00000000000001cb  ·1······s······
00000049120FEE50: 0000000000000000 0000000000000000  ················
00000049120FEE60: 0000000000000000 0000000000000000  ················
00000049120FEE70: 00000000120fef60 0000000000000049  `···I···5f·····
00000049120FEE80: 00000000cae731a0 00000000000001cb  ·1·······E······
00000049120FEE90: 0000000000000000 0000000000000000  ·········E······
00000049120FEEA0: 00000000dd486550 0000000000007ff7  PeH············
00000049120FEEB0: 0000000000000000 0000000000000000  ················
00000049120FEEC0: 0000000000000000 0000000000000000  ················
00000049120FEED0: 00000000cae745b0 00000000000001cb  ·E·······g·····
00000049120FEEE0: 00000000cd7aee00 00000000000001cb  ··z·············
00000049120FEEF0: 00000000120fef60 0000000000000049  `···I···········
00000049120FEF00: 0000000000000000 0000000000000000  ········.······
00000049120FEF10: 0000000000007d89 00000000000001cb  ·}·······1······
00000049120FEF20: 00000000cae731a0 00000000000001cb  ·1·······E······
00000049120FEF30: 00000000dce8aaa0 0000000000007ff7  ···············
00000049120FEF40: 00000000cae74510 00000000000001cb  ·E··············
00000049120FEF50: 0000000000000000 0000000000000000  ················
00000049120FEF60: 000000000000015c 0000000000000000  \···············
00000049120FEF70: 0000000000000180 0000000000000000  ················
00000049120FEF80: 00000000000002c0 0000000000000000  ··········n····
00000049120FEF90: 00000000120ff0e0 0000000000000049  ····I···B······
00000049120FEFA0: 00000000cae74638 00000000000001cb  8F········w·····
00000049120FEFB0: 00000000cd9b347c 00000000000001cb  |4··············
00000049120FEFC0: 00000000000002c0 0000000000000000  ··········n····
00000049120FEFD0: 00000000000002c0 0000000000000000  ···············
00000049120FEFE0: 00000000026fbff0 0000000000007ffc  ··o······o····
00000049120FEFF0: 0000000000002fe4 0000000000000049  ·/··I·····n····
00000049120FF000: 00000000000002c0 000000000000826d  ····m···\·······
00000049120FF010: 0000000000000200 0000000000000000  ···············
00000049120FF020: 0000000000000000 0000000000000000  ················
00000049120FF030: 00000000dce10000 0000000000007ff7  ···············
00000049120FF040: 00000000120ffa58 0000000000000049  X···I···`···I···
00000049120FF050: 00000000cad8c330 00000000000001cb  0···············
00000049120FF060: 000000000000002e 0000000000000000  .·······/·······
00000049120FF070: 0000000000000000 000000000057005c  ····\·W········
00000049120FF080: 0000000000000000 0000000000000000  ···············
00000049120FF090: 000000007f7e0a9d 0000000000000000  ··~············
00000049120FF0A0: 0000000000000000 0000000000000000  ················
00000049120FF0B0: 00000000dd46e868 0000000000007ff7  h·F············
00000049120FF0C0: 0000000000000011 0000000000000000  ···············
00000049120FF0D0: 0000000000000100 0000000000000000  ················
00000049120FF0E0: 0000000000000002 0000000000000000  ················
00000049120FF0F0: 0000000000000000 0000000000000000  ················
00000049120FF100: 0000000000000011 0000000000000000  ···············
00000049120FF110: 00000000caf30000 00000000000001cb  ···············
00000049120FF120: 0000000000000000 0000000000000000  ············Y···
00000049120FF130: 0000000000440043 0000000000000044  C·D·D···········
00000049120FF140: 0000000000000000 0000000000000000  ················
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Re: Raze 1.1.0 released

Wed May 12, 2021 3:34 pm

1.1.1 will be out soon. Still, that report is not helpful. What game are you playing?

Re: Raze 1.1.0 released

Thu May 13, 2021 1:48 pm

happens everytime i finish exhumed's first map. happens with 1.1.1 too. blood seems to be a bit unstable too.

Re: Raze 1.1.0 released

Thu May 13, 2021 2:52 pm

Fixed. I'll do a new release tomorrow morning. It's a bit late right now. But it surprises me that Blood would be affected.
Aside from Exhumed all other games have their native map definition logic and the problem was only in the generic one meant for custom maps, but also used by Exhumed.

What happens in Blood?