Tue Jun 16, 2020 12:00 pm
Wed Jun 17, 2020 12:51 am
Thu Jun 18, 2020 5:49 am
Thu Jun 18, 2020 5:52 am
Mon Jun 22, 2020 8:39 am
made the new Build light mode operational
Mon Jun 22, 2020 8:53 am
Many thanks for the new release.made the new Build light mode operational
What is this actually? The new Build light mode?
Sat Jul 04, 2020 7:45 pm
Fri Jul 17, 2020 8:37 pm
Rachael wrote:AFAIK that was written for the Doomsday system hires texture replacements.
Fri Jul 24, 2020 12:15 am
Sat Sep 12, 2020 5:48 am
irontusk341 wrote:Rachael wrote:AFAIK that was written for the Doomsday system hires texture replacements.
I Fixed the issue with Hi Res Textures not working with the latest version of Gzdoom.
For anyone looking for a solution, here is mine, Any PK3 file used must have the identical path in the picture under (Moo) and the .PNG files must be truecolor converted only, and their extensions must only be .png for it to work. this is how i got mine to work, though depending on the size of your hi res textures, when doing this you must disable the high quality resize mode due to memory limits.