LZDoom 3.84 released

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jets
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Re: LZDoom 3.84 released

Post by jets »

Graf Zahl wrote:1) The last 4.1 release
4.1.3 exactly^^
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Graf Zahl
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Re: LZDoom 3.84 released

Post by Graf Zahl »

The download link still points to the old version, which is clearly evident just looking at the download numbers.
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drfrag
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Re: LZDoom 3.84 released

Post by drfrag »

Which link? In the download page?
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Graf Zahl
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Re: LZDoom 3.84 released

Post by Graf Zahl »

Yes, it still points to 3.83a.
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Re: LZDoom 3.84 released

Post by m8f »

The link on the main forum page says and leads to 3.83a, too:

Errors? Can't run that new mod? Your GZDoom or ZDoom may be too old!
If you get startup errors - always double check to make sure you're running the latest version! (Currently: 4.2.4/3.83a)
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drfrag
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Re: LZDoom 3.84 released

Post by drfrag »

I'm still mostly offline but like the old and obsolete terminator i say i'll be back.
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Rachael
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Re: LZDoom 3.84 released

Post by Rachael »

m8f wrote:The link on the main forum page says and leads to 3.83a, too:

Errors? Can't run that new mod? Your GZDoom or ZDoom may be too old!
If you get startup errors - always double check to make sure you're running the latest version! (Currently: 4.2.4/3.83a)
Oh, whoops, that's my thing.

Fixed.
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drfrag
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Re: LZDoom 3.84 released

Post by drfrag »

I've managed to update the download page but it's not nice without an internet connection at home.
vanfanel
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Re: LZDoom 3.84 released

Post by vanfanel »

Is this LZDoom version supposed to work on GNU/Linux with SDL2 using GLES2 instead of desktop OpenGL?

I tried it after setting renderer to 1 on the ini file, and I got a fast-repeating error about OpenGL functions not being loaded. But maybe I should try other settings?
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Re: LZDoom 3.84 released

Post by Graf Zahl »

No, it cannot target GLES2.
AFAIK GLES 3.1 is possible but "Legacy" here means real OpenGL 2.0.
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Re: LZDoom 3.84 released

Post by vanfanel »

Graf Zahl wrote:No, it cannot target GLES2.
AFAIK GLES 3.1 is possible but "Legacy" here means real OpenGL 2.0.
Hmm... But I dont get it. By using a software renderer, the engine itself does not depend on OpenGL. Then, let SDL2 scale using whatever SDL2 renderer it runs on, be it OpenGL or GLES2.
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Graf Zahl
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Re: LZDoom 3.84 released

Post by Graf Zahl »

The backend in 4.2.x requires OpenGL 3.3. This will change with the next release.
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Re: LZDoom 3.84 released

Post by vanfanel »

Graf Zahl wrote:The backend in 4.2.x requires OpenGL 3.3. This will change with the next release.
Do you mean "vanilla" GZDoom 4.2.x? Will it support GLES2 again with the software renderer? :3:
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Rachael
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Re: LZDoom 3.84 released

Post by Rachael »

Yes.
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Re: LZDoom 3.84 released

Post by vanfanel »

Rachael wrote:Yes.
Whoa!!! I will be waiting for this :)
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