View real time on automap

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Bio Hazard
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Post by Bio Hazard »

Risen wrote:Yuck! That's reason enough to not include it. Some of us work, you know.
You can always set the system time before you start ZDoom ;)
Or maybe there could be a console command to set the in-game time?
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Risen
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Post by Risen »

Bio Hazard wrote:You can always set the system time before you start ZDoom ;)
No thanks!!
Bio Hazard wrote:Or maybe there could be a console command to set the in-game time?
That would give the player more control over the game experience (strongly desired) but it wouldn't allow the author much of any control at all with timing, thus defeating the entire purpose of the feature.

I think this kind of scripting stuff is really best left to the map timer.
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Sir_Alien
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Re: View real time on automap

Post by Sir_Alien »

Enjay wrote:Come on now. Stop beating around the bush. Say what you mean. :laff:
You're right, I really need to start speaking my mind a bit more. ;)

Had it not been for the :roll: I wouldn't have said anything, but that emoticon connotes a sense of condescension that I didn't think was really necessary...

Seriously, if you said to someone, "I'd really like to know what time it is, but my watch isn't working," and they said, "Pfft, dude, why don't you just look at your watch, duh?!! What are you, some kind of 'Knucklehead McSpazatron?!" you'd think, "Wow, this guy's a bit of a dickhead..."

I felt it was appropriate. :)
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Caligari87
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Re: View real time on automap

Post by Caligari87 »

Sir_Alien wrote:'Knucklehead McSpazatron'
The most timeless name of all time. :lol: Spongebob rocks.

8-)
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Sir_Alien
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Post by Sir_Alien »

"And now it's worse because I'm repeating everything you say into the microphone?"

Classic stuff. ;)
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DoomRater
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Post by DoomRater »

Cutty, I get all sorts of problems running ZDoom fullscreen. I muchly prefer to run it in a window.

Too bad that's not an option when it comes to OpenGL stuff, at least for me.
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Skunk
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Post by Skunk »

This reminds me of Pokemon and Animal Crossing. ^_^
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Sir_Alien
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Post by Sir_Alien »

Skunk wrote:This reminds me of Pokemon and Animal Crossing. ^_^
......WT..?
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Wills
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Post by Wills »

The time thing, where you can do certain things at certain times of the day.
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Bio Hazard
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Post by Bio Hazard »

I don't know about Animal Crossing but Pokemon Gold, Silver, Crystal, Ruby, Sapphire and Diamond had real-time clocks.

For example; you could only get in to some buildings on wednesdays, and some contests only happened on weekends. Stuff like that.
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Sir_Alien
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Post by Sir_Alien »

Ahhh... :yup:

And I fucking hate "Majora's Mask..!" :nope:
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Skunk
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Post by Skunk »

Oh, Animal Crossing had a real time CALENDAR. You got special stuff on US Holidays, your birthday, it snowed in Winter, that game ROCKED.
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Wills
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Post by Wills »

Yeah. It really was awesome. Especially the NES games.

And I hated Majora's Mask too.
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DoomRater
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Post by DoomRater »

MM was like.... you can tell Miyamoto wasn't directly involved. His touches just aren't there. But my main gripe was how hard it was just to get to the first dungeon. I mean first you have to get on the raft ride, then you have to get into the Deku Palace, then you have to.... you know what, I don't even remember where the level is now! >_<

Still anyone who programs that kind of stuff into Doom is uh.... getting full of himself- who's actually going to hack his clock and calendar to see all the secrets?
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Skunk
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Post by Skunk »

Well, Sonic Robo Blast was based on Legacy, and it had not only a secret graphics change during December to make the game more festive, but a secret Mario level that loaded on New Years Day.

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