What’s Happening With UZDoom?

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Jay0
 
 
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Re: What’s Happening With UZDoom?

Post by Jay0 »

Wohlstand wrote: Fri Dec 19, 2025 9:30 am
Jay0 wrote: Fri Dec 19, 2025 9:21 am UZDoom is only really missing this (https://github.com/ZDoom/gzdoom/commit/ ... 30a253c8b1) which i haven't pulled in because the build scripts have diverged quite a bit and idk if it'd conflict
I am curios, does this related to macOS, xBSD or Linux? On Linux it links just with same libraries as GCC does, and on macOS and xBSD it links with different runtime libs. On my end I built it using GCC (on Linux). I am curious, how it will build using clang thing (I have the profile at Qt Creator for Clang build tests too).
i don't know enough about linux/bsd to answer that, you'll probably need to ask marcus or someone else
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Re: What’s Happening With UZDoom?

Post by Wohlstand »

On Linux I tested with clang, built using Debug, Release, MinSizeRel configs, and it built just flawless. (I mean the freshest "trunk" of UZDoom)
Now, let me try to build the same on macOS...
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Re: What’s Happening With UZDoom?

Post by Enjay »

So... am I right in saying that the your friend thought that the incinerator weapon being present was a bug and the mouse shaking was just his deliberate reaction to the weapon being there. i.e. that the mouse shaking was just your buddy moving the mouse and not some kind of glitch like I (and I think others) assumed?
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Re: What’s Happening With UZDoom?

Post by Enjay »

drfrag wrote: Fri Dec 19, 2025 9:26 am BTW on LZDoom id24res is loaded only for the KEX iwads.
That's a good idea. I like that.
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Re: What’s Happening With UZDoom?

Post by drfrag »

Enjay wrote: Fri Dec 19, 2025 10:49 am That's a good idea. I like that.
Thanks! I also merged your fix for the VM Abort with the Crusader xD but since i took your email from idgames it doesn't appear properly on GitHub.
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Re: What’s Happening With UZDoom?

Post by Enjay »

Cool, thanks. Much appreciated.
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Re: What’s Happening With UZDoom?

Post by Wohlstand »

Enjay wrote: Fri Dec 19, 2025 10:48 am So... am I right in saying that the your friend thought that the incinerator weapon being present was a bug and the mouse shaking was just his deliberate reaction to the weapon being there. i.e. that the mouse shaking was just your buddy moving the mouse and not some kind of glitch like I (and I think others) assumed?
Absolutely! He just shaked mouse as an emotional expression, and since he didn't explained literally what a bug, I confused, and I initially though it was a mouse bug. But actually he expressed emotions on the unexpected incinerator weapon.
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Re: What’s Happening With UZDoom?

Post by Enjay »

Understood. Thanks for clarifying. :)
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Re: What’s Happening With UZDoom?

Post by Wohlstand »

It's a bummer, I attempted to test the latest "trunk" thing built locally on macOS, but it fails, so I reported everything here: https://github.com/UZDoom/UZDoom/issues/790
drfrag wrote: Fri Dec 19, 2025 9:26 am You need to set i_loadsupportwad to 0, the launcher option is in the UZDoom trunk branch. BTW on LZDoom id24res is loaded only for the KEX iwads.
Trunk? Isn't that isn't yet available at the current stable 4.14.3?
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Re: What’s Happening With UZDoom?

Post by Jay0 »

Wohlstand wrote: Fri Dec 19, 2025 6:41 pm It's a bummer, I attempted to test the latest "trunk" thing built locally on macOS, but it fails, so I reported everything here: https://github.com/UZDoom/UZDoom/issues/790
drfrag wrote: Fri Dec 19, 2025 9:26 am You need to set i_loadsupportwad to 0, the launcher option is in the UZDoom trunk branch. BTW on LZDoom id24res is loaded only for the KEX iwads.
Trunk? Isn't that isn't yet available at the current stable 4.14.3?
hmm, i could swear we backported it to 4.14.3 (or to 4.14.2?) but it could've been one of the things we missed
Last edited by Jay0 on Sat Dec 20, 2025 2:17 am, edited 1 time in total.
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Re: What’s Happening With UZDoom?

Post by Jay0 »

oh yep, it is in 4.14.3 https://github.com/UZDoom/UZDoom/blob/4 ... ad.cpp#L62 (and in 4.14.2 as well)
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Re: What’s Happening With UZDoom?

Post by drfrag »

That's what i said, the launcher option is not there and you need to set the cvar. In trunk the launcher option was added and the cvar was changed to false (BTW i cherry picked that too but i have no launcher).

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