Softlock Map 07
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
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freudiana
Softlock Map 07
I ran into a softlock on every Map07 for Doom II like the base version Dead Simple, Plutonia's Caughtyard, and Scythe 2's Temple of Isis where the wall won't lower after killing all the mancubi in the room so I can fight the arachnotron and complete the level.
Re: Softlock Map 07
Which version of GZDoom is this with? I just tried the official release and a relatively recent Git Build. Both worked.
Importantly, do you have any mods loaded?
If you have something the replaces the mancubus, then it may not have the appropriate pointers in its code to make the walls drop. Some other mods can affect this too.
Importantly, do you have any mods loaded?
If you have something the replaces the mancubus, then it may not have the appropriate pointers in its code to make the walls drop. Some other mods can affect this too.
Re: Softlock Map 07
Not a GZDoom bug, this happens when certain types of mods are loaded. The mods must use the replacement behaviours correctly for map07/e1m8/e2m8/e3m8/e4m8 to function correctly.
