PLEASE HELP ! "Execution could not continue"...

Need help running various source ports? Did your computer break? Ask here.

Moderators: GZDoom Developers, LZDoom Developers, UZDoom Developers

Forum rules
Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
Mother_Slayer_76
Posts: 3
Joined: Sun Aug 18, 2024 1:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): macOS Big Sur 11.7.10
Graphics Processor: Intel (Modern GZDoom)

PLEASE HELP ! "Execution could not continue"...

Post by Mother_Slayer_76 »

Hi people, I need you again my saviors.. I wanted to try to launch doom under OpenGL ES (just to try) and since then impossible to restart GZdoom..

it shows me this error message:

"Execution could not continue.
Init Shader 'Default':
Vertex shader:
ERROR: 0:2: 'attribute' : syntax error: syntax error

Fragment shader:
ERROR: 0:2: 'varying' : syntax error: syntax error

Linking:
ERROR: One or more attached shaders not successfully compiled"

I tried several different command lines to restart the game under classic opengl but nothing works.

PLEASE HELP ME AGAIN <3

Return to “Technical Issues”