As an outside observer to all of this without any knowledge of the ins and outs of implementing code, I want to second this opinion. On top of that, Gooberman's attitude certainly puts the ID24 standard in a negative light, to the point that if I were to see it in the compatibility settings of a readme file while browsing idgames stuff, I'd pass it right up. I can only speak for myself on this, of course.Professor Hastig wrote: ↑Mon Sep 09, 2024 1:45 am I think it is a huge problem if the author of the spec does not even consider differing opinions and openly stating that as long as he and some of his friends are okay with it, it is not going to change.
A spec that doesn't at least acknowledge that not all ports are created equal is never going to work out. Far too much of it makes detailed assumptions about how the underlying engine is supposed to work that goes beyond "implementing Doom".
Yeah, more than just Gooberman worked on this new standard but all it takes is one bad apple to spoil the entire thing for a lot of folks. He's not doing the others who worked on this any favors with his attitude. :\