Code: Select all
Actor CreepyGhost1 900
{
+ISMONSTER
+LOOKALLAROUND
RENDERSTYLE TRANSLUCENT
ALPHA 0.50
States
{
Spawn:
GHST A 0 A_JumpIfInTargetLOS("Death", 100, 0, 400)
GHST A 5 A_Look
Loop
Death:
TNT1 A -1 A_NoBlocking
Stop
}
}
It certainly vanishes if I look directly at it, but by trying to assign it a variety of specials, none of them execute when it dies. What am I doing wrong?