Model transforms for PSprites

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Model transforms for PSprites

Post by kodi »

I was wondering whether it'd be feasible to pass some kind of transform struct to models when used as PSPrites, which would include separate X/Y scaling as well as X/Y/Z translation and rotation.
What one would use it for: View-space beam effects like lasers and lightning, 3D model vehicle-type HUDs, dynamic animation of 3D melee weapons.

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