I'm making a standalone project using GZDoom v4.11.3 and I want to add custom step sounds. According to the wiki, this can be done by defining RightStepSound and LeftStepSound in the TERRAIN lump, and so I did. However, GZDoom throws the following error when I try to launch the game:
Execution could not continue.
Script error, "MyStandaloneGame.ipk3:terrain.lmp" line 3:
Unknown keyword 'LeftStepSound'
Here's the entire TERRAIN lump file:
Terrain Generic
{
LeftStepSound "Footsteps/GenericLeft"
RightStepSound "Footsteps/GenericRight"
StepVolume 1.0
}
DefaultTerrain Generic
The sounds are defined in the SNDINFO lump. What could be the issue? I'm using SLADE v3.2.4 to edit my files, if that helps.
GZD 4.11.3: Unknown keyword 'LeftStepSound'
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This will help others to give you a solution!
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Nakotuhin
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AFADoomer
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Re: GZD 4.11.3: Unknown keyword 'LeftStepSound'
The keyword names are actually RightStepSounds and LeftStepSounds (with an 's' on the end of each).
EDIT: Fixed in the wiki.
EDIT: Fixed in the wiki.
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Nakotuhin
- Posts: 2
- Joined: Sat Dec 23, 2023 1:37 pm
- Graphics Processor: nVidia with Vulkan support
Re: GZD 4.11.3: Unknown keyword 'LeftStepSound'
Yeah, it's working now. Thank you!
One thing to note, the TERRAIN lump must have the RightStepSounds and LeftStepSounds, with an "s" at the end, but in code, the RightStepSound and LeftStepSound should be used, without an "s". For example:
Terrain = GetFloorTerrain();
A_PlaySound(Terrain.LeftStepSound);
Just thought I'd point that out in case somebody stumbles upon this thread.
One thing to note, the TERRAIN lump must have the RightStepSounds and LeftStepSounds, with an "s" at the end, but in code, the RightStepSound and LeftStepSound should be used, without an "s". For example:
Terrain = GetFloorTerrain();
A_PlaySound(Terrain.LeftStepSound);
Just thought I'd point that out in case somebody stumbles upon this thread.