[WIP] Doomed Company - A Lethal Company and DooM mashup

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TheSeventh
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Joined: Wed Oct 24, 2018 9:04 am
Location: +NOGRAVY

[WIP] Doomed Company - A Lethal Company and DooM mashup

Post by TheSeventh »

Hey there! I've been a big fan of the game Lethal Company and was thinking about how a lot of the systems could be emulated in (g)zdoom. This project is the result.

The plan is to emulate most of the original gameplay of Lethal Company with a DooM look. Some things will have to be modified from the original as zdoom does not have microphone support which is a large piece of the monster functionality in the original game, but I have plans to work around this limitation by tying the radar ping (which highlights items) to produce sound which alerts monsters to your location (along with other tweaks).

I intend to style the different "moons" after different build engine games. The monsters will be modified stock DooM and Realm667. I also plan on using item pickup sprites from several build engine games and some of the treasures from Wolfenstein3D along with several of my own custom sprites for the various items players will collect.

Trailers/Teasers
Spoiler:
Moons
Spoiler:
Last edited by TheSeventh on Fri Dec 15, 2023 12:39 am, edited 7 times in total.
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Catsuki Subaru
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Re: [WIP] Doomed Company - A Lethal Company and DooM mashup

Post by Catsuki Subaru »

A version of Lethal Company my shit PC can run
TheSeventh
Posts: 15
Joined: Wed Oct 24, 2018 9:04 am
Location: +NOGRAVY

Re: [WIP] Doomed Company - A Lethal Company and DooM mashup

Post by TheSeventh »

I've gotten hand sprite displays to work along with a lot of other item related functionality. Currently working on a prototype system to generate moon facility interiors using LinePortals to connect random room doorways together.

New video in the main post.
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DELTAtheDboi005
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Re: [WIP] Doomed Company - A Lethal Company and DooM mashup

Post by DELTAtheDboi005 »

glad i'm not the only one who has this idea :)
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UnTrustable
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Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands

Re: [WIP] Doomed Company - A Lethal Company and DooM mashup

Post by UnTrustable »

Interesting. When i've got time, i can wip a map together that randomly changes the map everytime you start it up.
But...i wanted to make it in 3D floors mode like GZDoom/ZDoom.
D00M59
Posts: 1
Joined: Wed Jan 29, 2025 1:31 am
Graphics Processor: Intel (Modern GZDoom)

Re: [WIP] Doomed Company - A Lethal Company and DooM mashup

Post by D00M59 »

hey bro, out of curiosity, any update on this project?

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