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Hey there! I've been a big fan of the game Lethal Company and was thinking about how a lot of the systems could be emulated in (g)zdoom. This project is the result.
The plan is to emulate most of the original gameplay of Lethal Company with a DooM look. Some things will have to be modified from the original as zdoom does not have microphone support which is a large piece of the monster functionality in the original game, but I have plans to work around this limitation by tying the radar ping (which highlights items) to produce sound which alerts monsters to your location (along with other tweaks).
I intend to style the different "moons" after different build engine games. The monsters will be modified stock DooM and Realm667. I also plan on using item pickup sprites from several build engine games and some of the treasures from Wolfenstein3D along with several of my own custom sprites for the various items players will collect.
Trailers/Teasers
Spoiler:
Hand Sprites and HUD Additions!
==Older Videos (Not Current)==
Early Prototypes. The hands are placeholder until I figure out an overlay system for the various tool sprites.
Current Features:
Console screens (zscript Actors) which print text dynamically. Scalable and can be placed at any angle(but not slopes) and support any number of lines and characters per line. Translations can be added per screen.
A Lethal Company-like inventory system. Configured for 4 slots but can be resized dynamically for more or less slots(potential for inventory upgrades).
Flashlights which stay on when dropped. Continually drain power when on and must be recharged at the ship.
A Lethal Company styled HUD(WIP). Most elements are hand drawn to emulate the style of the game.
A weight system which influences speed and how far an object can be thrown.
A Stamina system with regeneration and regen delay on complete exhaustion.
I've gotten hand sprite displays to work along with a lot of other item related functionality. Currently working on a prototype system to generate moon facility interiors using LinePortals to connect random room doorways together.
Interesting. When i've got time, i can wip a map together that randomly changes the map everytime you start it up.
But...i wanted to make it in 3D floors mode like GZDoom/ZDoom.