Hiya,
The question is just what it says. Is there a way to make all players get a key when one of them picks it up, or otherwise make keys stay behind after being picked up? I tried sharing is caring, but it crashes on latest gzdoom...
-Michael.
make all players obtain a key when one player picks it up in coop, or make keys stay after being picked up?
-
- Posts: 11
- Joined: Wed Nov 01, 2023 3:25 am
- Operating System Version (Optional): Void Linux Rolling
- Graphics Processor: nVidia with Vulkan support
- Location: Salem, Or, USA
-
-
- Posts: 1684
- Joined: Wed May 13, 2009 3:15 am
- Graphics Processor: nVidia with Vulkan support
Re: make all players obtain a key when one player picks it up in coop, or make keys stay after being picked up?
Keys should always stay after pickup in coop. If they don't for you, perhaps you are running a mod that interferes with this behavior. In this case, you should contact the mod author and ask them to fix the issue.
Not in stock GZDoom, as far as I know. It is possible with scripting, but since you posted this thread in the General subforum and not in Scripting, I'm not sure if that's what you want, but I can provide a ZScript-based solution if you need one.
-
-
- Posts: 17465
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: make all players obtain a key when one player picks it up in coop, or make keys stay after being picked up?
Last edited by Nash on Sat Nov 11, 2023 11:53 am, edited 1 time in total.
-
- Posts: 11
- Joined: Wed Nov 01, 2023 3:25 am
- Operating System Version (Optional): Void Linux Rolling
- Graphics Processor: nVidia with Vulkan support
- Location: Salem, Or, USA
Re: make all players obtain a key when one player picks it up in coop, or make keys stay after being picked up?
I actually found a mod that was posted on this forum in 2021 called keyshare universal that does this very thing. I tried sharing is caring, but it was modified things too forcefully, so if I loaded it before the toby doom mod it had no affect, and if I loaded it after, the toby mod lost some functionality. But keyshare universal does the trick nicely. It appears to be designed for my very problem, where a mod makes kes not stay behind haha.
-Michael.
-Michael.
-
-
- Posts: 17465
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: make all players obtain a key when one player picks it up in coop, or make keys stay after being picked up?
In the next version of GZDoom (whenever that may be released), this feature will be built-in with the console command sv_coopsharekeys 1. https://github.com/ZDoom/gzdoom/pull/22 ... 0933524006
-
- Posts: 11
- Joined: Wed Nov 01, 2023 3:25 am
- Operating System Version (Optional): Void Linux Rolling
- Graphics Processor: nVidia with Vulkan support
- Location: Salem, Or, USA
Re: make all players obtain a key when one player picks it up in coop, or make keys stay after being picked up?
Nash wrote: ↑Sun Nov 12, 2023 4:42 am In the next version of GZDoom (whenever that may be released), this feature will be built-in with the console command sv_coopsharekeys 1. https://github.com/ZDoom/gzdoom/pull/22 ... 0933524006
Wow that's awesome! Much thanks!
-Michael.