How is this supposed to work out?
Assuming that GZDoom eventually upgrades the renderer what will be the distinction between both ports?
I have to agree with what dpJudas said in another thread:
This essentially means that GZDoom is either forced to keep up to date with vkDoom or be relegated to becoming the low end fallback port. But regardless of how I try to twist it - there doesn't seem to be a place for three forks here, only for two.dpJudas wrote: ↑Mon Oct 16, 2023 5:23 am The writing is on the wall here: GZDoom will switch to a Vulkan-only version, the only question now is when. If GZDoom doesn't then it will become the choice of users that will insist it keeps compatibility with old computers, but the moment they upgrade themselves, they switch to VKDoom for the better performance. What a lovely deal that is, isn't it?
So in scenario one, GZDoom stays what it is with vkDoom becoming the choice for high end systems and in scenario two, GZDoom splits but keeps its mainline updated with vkDoom, but in that case, what's the distinction? We'd have two ports that aside from a handful of different option presets are identical.