Hello GZDoom community,
I hope everyone is doing well. I've run into a bit of a snag with GZDoom and wanted to seek some assistance.
I've been trying to compile the GZDoom source code, but unfortunately, I'm encountering some issues that are preventing me from successfully doing so. I've followed the official documentation and guidelines, but it seems that something might be going wrong in my setup.
Additionally, I've noticed that the latest dev build of GZDoom for windows was last updated on Oct 10 2023 11:09:15 and I really would like to test the FORCECULLBACKFACE-feature.
Thank you in advance for your assistance and insights.
Best regards,
Brick Jove
Trouble Compiling Source Code and dev build Update Issue
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- Posts: 13793
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Re: Trouble Compiling Source Code and dev build Update Issue
If you're using windows, and you have the following components all set up (and the first two *must* be in your PATH= environment variable, CMake by default does *not* do this!):
• CMake
• Git
• Visual Studio 2022
Then simply double-click the "auto-setup-windows.cmd" file in GZDoom's root directory and it should produce a build automatically. (Note that there is no error checking, so ensure that when you open cmd.exe that you can reach both "git" and "cmake").
What that script does is it automatically checks out and sets up both vcpkg and zmusic for you so that a regular build should go fairly flawlessly, by default.
• CMake
• Git
• Visual Studio 2022
Then simply double-click the "auto-setup-windows.cmd" file in GZDoom's root directory and it should produce a build automatically. (Note that there is no error checking, so ensure that when you open cmd.exe that you can reach both "git" and "cmake").
What that script does is it automatically checks out and sets up both vcpkg and zmusic for you so that a regular build should go fairly flawlessly, by default.
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- Posts: 7
- Joined: Thu May 27, 2021 7:54 am
Re: Trouble Compiling Source Code and dev build Update Issue
I've got CMake, Git, and Visual Studio 2022. The "auto-setup-windows.cmd" created a build folder, but there is no gzdoom.exe.