ver 4.11.1 too dark.
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Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
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Re: ver 4.11.1 too dark.
But who was saying that the gamma needs to go that high? "Turn it up" was what was said. "Turn it up to maximum level" was very much not said.
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Re: ver 4.11.1 too dark.
Even with gamma 2 it still looks washed out and is not what OP wants. OP wants the sectors themselves to be brighter, not the amount of white to be increased.
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Re: ver 4.11.1 too dark.
Okay whatever you say dude. You set up your own comparison that nobody else argued for and then concluded you were right. Good job.
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Re: ver 4.11.1 too dark.
Just dropping this in real quick, and I will be monitoring this thread:
Doom was made using software mode. The three sector lighting options matches close or well enough to software mode. If mappers were making maps using Doom Legacy or Bright light modes, that's on them. Especially since Doom Builder and SLADE have accurate enough lighting models for map making.
Also, no. "Bright" does NOT match Doom.exe - no where in hell does it match Doom.exe
Woof! (Doom's Software Renderer):
GZDoom (Software Sector Lighting Mode):
GZDoom (Software Sector Lighting Mode + Palette Tonemap):
To help fix OP's problem, either mess with gamma or use any of the mods popping up as of late to add "Bright" back in. There's also DarkDoomZ that can INCREASE the sector's brightness on the fly. But this back and forth shit needs to stop. I'd take the developer's words as fact. Especially since dpJudas for a long time was working on a Software Polymer-like renderer.
Doom was made using software mode. The three sector lighting options matches close or well enough to software mode. If mappers were making maps using Doom Legacy or Bright light modes, that's on them. Especially since Doom Builder and SLADE have accurate enough lighting models for map making.
Also, no. "Bright" does NOT match Doom.exe - no where in hell does it match Doom.exe
Woof! (Doom's Software Renderer):
GZDoom (Software Sector Lighting Mode):
GZDoom (Software Sector Lighting Mode + Palette Tonemap):
To help fix OP's problem, either mess with gamma or use any of the mods popping up as of late to add "Bright" back in. There's also DarkDoomZ that can INCREASE the sector's brightness on the fly. But this back and forth shit needs to stop. I'd take the developer's words as fact. Especially since dpJudas for a long time was working on a Software Polymer-like renderer.
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Re: ver 4.11.1 too dark.
The brightness and contrast settings can counteract the gamma setting to some extent to brighten things up without washing out colors much.
The sliders aren't super precise but you can tweak the brightness/contrast with greater precision in the console to dial it in. I wouldn't recommend going any higher than about 1.5 gamma since then the contrast crushing becomes quite noticeable, but with around brightness -0.4, and contrast 0.67 even gamma 4 can be usable if you want to be absurd about it.
Personally I don't think the game needs any adjustment (and I use the software renderer when possible anyway), but out of pure habit from my days of playing competitive multiplayer I do generally play with gamma 1.2 anyway.
Code: Select all
vid_gamma 1.5
vid_brightness -0.2
vid_contrast 0.8
Personally I don't think the game needs any adjustment (and I use the software renderer when possible anyway), but out of pure habit from my days of playing competitive multiplayer I do generally play with gamma 1.2 anyway.
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Re: ver 4.11.1 too dark.
That very much depends on the monitor. Most modern ones are fine but I got one at work where I have to bump the gamma to 1.2 to make it look right, but I chose to increase vid_saturation a bit for compensation of the washed out colors.
Back in the old CRT days I was using higher gammas up to 2.0 sometimes.
Outside of testing where brighter is better I never felt the need to use anything else to fight the darkness in its rendition.