ver 4.11.1 too dark.

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Otak
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ver 4.11.1 too dark.

Post by Otak »

I see all very dark and is very difficult to play to me :roll: . I try to increase the brightness using the sector light mode but no "bright" mode. :cry: or alternative modes.
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Re: ver 4.11.1 too dark.

Post by dpJudas »

Use the gamma control, like in every other game on the planet, to make the game easier to see. It will look like trash, just like the bright mode did, so should make you feel right at home. :P
Otak
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Re: ver 4.11.1 too dark.

Post by Otak »

The gamma settings dont work like the old sector light mode ( bright, etc).
Some players of the old guard dont have a good vision and the old sector mode help to us to play doom much better.
Otak
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Re: ver 4.11.1 too dark.

Post by Otak »

I find a solution using the gl_maplightmode CVAR ( set to 4) to play with others lightmodes using the console. Thanks for your answer dpJudas.
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Re: ver 4.11.1 too dark.

Post by yum13241 »

dpJudas wrote: Mon Oct 16, 2023 4:35 am Use the gamma control, like in every other game on the planet, to make the game easier to see. It will look like trash, just like the bright mode did, so should make you feel right at home. :P
Maybe stop being so disingenuous. r_visibility and gl_maplightmode exist and the "Bright" mode isn't as trashy as gamma correction 4.0.
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Re: ver 4.11.1 too dark.

Post by dpJudas »

yum13241 wrote: Thu Oct 19, 2023 2:11 am Maybe stop being so disingenuous. r_visibility and gl_maplightmode exist and the "Bright" mode isn't as trashy as gamma correction 4.0.
What am I being disingenuous about? I think all the alternative light modes look absolutely horrible and are totally raping the visuals of the game.

However, my main point was that in every other game people can live with the standard brightness controls, but in the Doom community you apparently need special light mode treatment to be able to play the game? If you're unhappy about me not mentioning some cvars, then that is simply because I believe it is better to apply the same solution to Doom as you do to any other game out there: use the brightness controls.
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Re: ver 4.11.1 too dark.

Post by Rachael »

Should also probably mention that using lightmodes that a map was not intended for pretty much counts as cheating.

If you want to cheat that's fine, but there's no way that you can tell me the original implementation of gl_lightmode was an intended way to play any map, unless a mapper always kept it like that anyway and designed their map around it without realising it was not what was intended by the engine. (oops) - that's what the gl_maplightmode cvar and the lightmode property in mapinfo are for.
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Re: ver 4.11.1 too dark.

Post by yum13241 »

dpJudas wrote: Thu Oct 19, 2023 6:43 am
yum13241 wrote: Thu Oct 19, 2023 2:11 am Maybe stop being so disingenuous. r_visibility and gl_maplightmode exist and the "Bright" mode isn't as trashy as gamma correction 4.0.
What am I being disingenuous about? I think all the alternative light modes look absolutely horrible and are totally raping the visuals of the game.

However, my main point was that in every other game people can live with the standard brightness controls, but in the Doom community you apparently need special light mode treatment to be able to play the game? If you're unhappy about me not mentioning some cvars, then that is simply because I believe it is better to apply the same solution to Doom as you do to any other game out there: use the brightness controls.
Rachael wrote: Thu Oct 19, 2023 6:48 am Should also probably mention that using lightmodes that a map was not intended for pretty much counts as cheating.

If you want to cheat that's fine, but there's no way that you can tell me the original implementation of gl_lightmode was an intended way to play any map, unless a mapper always kept it like that anyway and designed their map around it without realising it was not what was intended by the engine. (oops) - that's what the gl_maplightmode cvar and the lightmode property in mapinfo are for.
I'm taking about maps that were made before the MAPINFO property, but looked bad in different light modes.

Gamma != "Brightness controls".

Also, check this out. (Shameless plug of a "mod" that took half an hour to make and refine)
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Re: ver 4.11.1 too dark.

Post by dpJudas »

Most games only give you the gamma setting. And people still play them just fine. Strange how that is. I should probably point out here that I'm one of those that always adjust the gamma to 1.10 in Doom because I too find the base game too dark. Works perfectly fine for me, no mod needed.
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Re: ver 4.11.1 too dark.

Post by Rachael »

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Re: ver 4.11.1 too dark.

Post by yum13241 »

dpJudas wrote: Thu Oct 19, 2023 7:16 am Most games only give you the gamma setting. And people still play them just fine. Strange how that is. I should probably point out here that I'm one of those that always adjust the gamma to 1.10 in Doom because I too find the base game too dark. Works perfectly fine for me, no mod needed.
Because most games have a good lighting formula.
Try setting gamma 4.0 for an entire day. You'll hate it.


Oh, and as for the mod Major Cooke made, mine allows saving and has user friendly names and descriptions.
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Re: ver 4.11.1 too dark.

Post by dpJudas »

Why are you setting up this false narrative with a 4.0 gamma value? The Doom lighting formula is also perfectly fine. If you don't believe me, try post on Doomworld that you think it is super ugly and see how many likes you get and how many likes the guy replying you're out of your mind will get! Maybe you just don't like the graphics of Doom if you need this kind of gamma level...
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Re: ver 4.11.1 too dark.

Post by yum13241 »

dpJudas wrote: Why are you setting up this false narrative with a 4.0 gamma value?
Because 4.0 gamma is NOT the same as the former "Bright" setting ever "was", just like pressing your "increase brightness" button is NOT the same as bumping up the gamma value on your monitor. You, however, claim that they are (or so I understood). I myself use "Software" with 1 gamma, but on OpenGLES it falls back to the "Classic (faster)" setting.

What the old Bright mode looked like:
Image

What gamma 4.0 looks like in "Classic (faster)" mode:
Image

While the comparison is extreme, it showcases the difference between high gamma and a lighting mode.

Btw, Build mode is a fullbright cheat if you disable fog. Also, Software is the brightest mode, heh.
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Re: ver 4.11.1 too dark.

Post by dpJudas »

Please quote me for where I said you should set the gamma to 4.0. Yes, that's right! I never said that! YOU are the one that keeps using that number. I told the OP to turn up the gamma if the game was too dark. Then I poked fun at the old bright mode being as ugly as using extreme gamma levels, which your screenshot just confirms the way I see it - totally ruined graphics.
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Re: ver 4.11.1 too dark.

Post by yum13241 »

dpJudas wrote: I told the OP to turn up the gamma if the game was too dark.
"Bright" is objectively more accurate to doom.exe than gamma 4.0. Increasing the gamma correction value will wash out the graphics, like in the case of 4.0.
Why does this matter? Because If it's more accurate to doom.exe, that means it can't be "ruined", otherwise you're just shitting on Doom in a Doom forum.

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