

Moderator: GZDoom Developers
Maybe stop being so disingenuous. r_visibility and gl_maplightmode exist and the "Bright" mode isn't as trashy as gamma correction 4.0.
What am I being disingenuous about? I think all the alternative light modes look absolutely horrible and are totally raping the visuals of the game.
dpJudas wrote: ↑Thu Oct 19, 2023 6:43 amWhat am I being disingenuous about? I think all the alternative light modes look absolutely horrible and are totally raping the visuals of the game.
However, my main point was that in every other game people can live with the standard brightness controls, but in the Doom community you apparently need special light mode treatment to be able to play the game? If you're unhappy about me not mentioning some cvars, then that is simply because I believe it is better to apply the same solution to Doom as you do to any other game out there: use the brightness controls.
I'm taking about maps that were made before the MAPINFO property, but looked bad in different light modes.Rachael wrote: ↑Thu Oct 19, 2023 6:48 am Should also probably mention that using lightmodes that a map was not intended for pretty much counts as cheating.
If you want to cheat that's fine, but there's no way that you can tell me the original implementation of gl_lightmode was an intended way to play any map, unless a mapper always kept it like that anyway and designed their map around it without realising it was not what was intended by the engine. (oops) - that's what the gl_maplightmode cvar and the lightmode property in mapinfo are for.
There was also this, too.yum13241 wrote: ↑Thu Oct 19, 2023 7:05 am Also, check this out. (Shameless plug of a "mod" that took half an hour to make and refine)
Because most games have a good lighting formula.dpJudas wrote: ↑Thu Oct 19, 2023 7:16 am Most games only give you the gamma setting. And people still play them just fine. Strange how that is. I should probably point out here that I'm one of those that always adjust the gamma to 1.10 in Doom because I too find the base game too dark. Works perfectly fine for me, no mod needed.
Because 4.0 gamma is NOT the same as the former "Bright" setting ever "was", just like pressing your "increase brightness" button is NOT the same as bumping up the gamma value on your monitor. You, however, claim that they are (or so I understood). I myself use "Software" with 1 gamma, but on OpenGLES it falls back to the "Classic (faster)" setting.dpJudas wrote: Why are you setting up this false narrative with a 4.0 gamma value?
"Bright" is objectively more accurate to doom.exe than gamma 4.0. Increasing the gamma correction value will wash out the graphics, like in the case of 4.0.dpJudas wrote: I told the OP to turn up the gamma if the game was too dark.