rottexpr-openal: Fork of rottexpr using OpenAL

Game Engines like EDGE, LZDoom, QZDoom, ECWolf, and others, go in this forum
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine are perfectly acceptable here too.

Please read the full rules for more details.
Cacodemon345
Posts: 422
Joined: Fri Dec 22, 2017 1:53 am
Graphics Processor: ATI/AMD (Modern GZDoom)

rottexpr-openal: Fork of rottexpr using OpenAL

Post by Cacodemon345 »

https://github.com/Cacodemon345/rottexpr-openal/

This fork of rottexpr switches to using OpenAL for sound playback.

Features:
1. All features of original rottexpr.
2. Now able to use OGG/FLAC sound files as replacement!

Read the README.md file in the repository for instructions on how to build.

Shroom Mode sound reverb isn't implemented; the code to do so is not pleasant and doesn't translate well to OpenAL's way of doing reverbs.

MIDI music playback requires a soundfont named "soundfont.sf2" to be stored in the directory where rottexpr is started.
Last edited by Cacodemon345 on Wed Oct 04, 2023 3:40 am, edited 1 time in total.
Cacodemon345
Posts: 422
Joined: Fri Dec 22, 2017 1:53 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: rottexpr-openal: Fork of rottexpr using OpenAL

Post by Cacodemon345 »

As of now, the project has switched to using ZMusic for sound and music playback.

Return to “Game Engines”