https://github.com/Cacodemon345/rottexpr-openal/
This fork of rottexpr switches to using OpenAL for sound playback.
Features:
1. All features of original rottexpr.
2. Now able to use OGG/FLAC sound files as replacement!
Read the README.md file in the repository for instructions on how to build.
Shroom Mode sound reverb isn't implemented; the code to do so is not pleasant and doesn't translate well to OpenAL's way of doing reverbs.
MIDI music playback requires a soundfont named "soundfont.sf2" to be stored in the directory where rottexpr is started.
rottexpr-openal: Fork of rottexpr using OpenAL
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
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rottexpr-openal: Fork of rottexpr using OpenAL
Last edited by Cacodemon345 on Wed Oct 04, 2023 3:40 am, edited 1 time in total.
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- Posts: 422
- Joined: Fri Dec 22, 2017 1:53 am
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: rottexpr-openal: Fork of rottexpr using OpenAL
As of now, the project has switched to using ZMusic for sound and music playback.