GZDoom stopped working. There is log.

Need help running G/Q/ZDoom/ECWolf/Zandronum/3DGE/EDuke32/Raze? Did your computer break? Ask here.

Moderator: GZDoom Developers

Forum rules
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!

If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.

We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Posts: 4
Joined: Mon Jan 30, 2023 5:02 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)

GZDoom stopped working. There is log.

Post by RFil »

Log started: 2023-09-07 08:00:26
GZDoom version 4.10.0
W_Init: Init WADfiles.
adding C:/GZdomm/gzdoom.pk3, 672 lumps
adding C:/GZdomm/game_support.pk3, 2559 lumps
adding ./DOOM2.WAD, 2919 lumps
adding C:/GZdomm/game_widescreen_gfx.pk3, 214 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Наушники (Realtek(R) Audio)
EFX enabled
I_Init: Setting up machine state.
CPU speed: 2994 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Ryzen 5 4600H with Radeon Graphics
Family 23 (23), Model 96, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 620.75 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)

Return to “Technical Issues”