ADDING OTHER CLASSES TO A SET SPECIES THROUGH EVENT HANDLER
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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ADDING OTHER CLASSES TO A SET SPECIES THROUGH EVENT HANDLER
Hey Guys. One Question , If i wanted to add other classes(or Species) to my custom made Species. How , Through EVENT HANDLER,would i write down the Code on ZSCRIPT?
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Re: ADDING OTHER CLASSES TO A SET SPECIES THROUGH EVENT HANDLER
override WorldThingSpawned, - This is called for each actor spawned, during level load and throughout gameplay. The e.Thing will be the thing that spawned so you can check if it's something you want to set the species of and do it there.