REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

Karl515 wrote: Tue Mar 19, 2024 1:02 am The main download link isn't working, any alternative link for the download?
https://www.mediafire.com/file/7kay85tp ... _World.rar
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Karl515
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Karl515 »

WojtTheDoomer2K wrote: Tue Mar 19, 2024 4:09 am
Karl515 wrote: Tue Mar 19, 2024 1:02 am The main download link isn't working, any alternative link for the download?
https://www.mediafire.com/file/7kay85tp ... _World.rar
Thanks mate!
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Zenon
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Zenon »

WojtTheDoomer2K wrote: Mon Mar 18, 2024 3:06 pm The next patch won't be a manually installable patch, but instead, as many people suggested, a new version of the game; complete ready-to-play pk3 and all, which i'll christen the 2.0 version.
Thank goodness
Slade's been crashing every time I've tried applying the patch, so the new version will be great
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

Oh it will be great; once Torm continues his playthough i'll keep applying the bugs he noticed, and once all of the bugs noticed by him are fixed, I'll fix the bugs noticed by Tyrannotitan Fan, and then it'll be time for version 2.0 to be released.

In the meantime while people wait for the patch, im starting to think about possibly writing some worldbuilding for the Reds Over World world - some lore about what happened after the war with the Soviet Union, some lore about just how some of the weird tech came to be in this "like-reality-unless-noted" world such as the Tesla tech or the stuff you saw in Area 51, etc.

Would anyone be interested in reading such additional lore?
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PulseRifleFun
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by PulseRifleFun »

WojtTheDoomer2K wrote: Sat Mar 23, 2024 5:09 am Oh it will be great; once Torm continues his playthough i'll keep applying the bugs he noticed, and once all of the bugs noticed by him are fixed, I'll fix the bugs noticed by Tyrannotitan Fan, and then it'll be time for version 2.0 to be released.

In the meantime while people wait for the patch, im starting to think about possibly writing some worldbuilding for the Reds Over World world - some lore about what happened after the war with the Soviet Union, some lore about just how some of the weird tech came to be in this "like-reality-unless-noted" world such as the Tesla tech or the stuff you saw in Area 51, etc.

Would anyone be interested in reading such additional lore?
Sounds good, I've love to see a new level pack set in an alternative universe where the soviets won where you could play a resistance member or communist enforcer, that would be interesting as well.
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Zenon
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Zenon »

WojtTheDoomer2K wrote: Sat Mar 23, 2024 5:09 am Would anyone be interested in reading such additional lore?
Of course!
I'd love to read it on a manual or the read this or something
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

Zenon wrote: Sat Mar 23, 2024 10:20 pm
WojtTheDoomer2K wrote: Sat Mar 23, 2024 5:09 am Would anyone be interested in reading such additional lore?
Of course!
I'd love to read it on a manual or the read this or something
I more thought about postingg such additional lore on a website such as DeviantArt, or even here.
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Zenon
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Zenon »

WojtTheDoomer2K wrote: Sun Mar 24, 2024 4:12 am I more thought about postingg such additional lore on a website such as DeviantArt, or even here.
Wouldn't a manual that came with the game be more permanent?
Years from now, who knows if the manual will still be were you put it if it was only hosted online?
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

Alright, while im still waiting for more bug reports to finish the patch, it's time for me to post one of the additional worldbuilding lore snippets I promised, for anyone interested in this world's lore. Something short for the first one, stories of two areas of the world during the Third World War you didn't saw in the game. Let's go.
THE STORIES OF THE WORLD #1
The Holy See


One of the biggest enemies of socialism from day one was religion. Karl Marx himself called it the opium for the masses, and all socialist states would almost always eliminate religion as much as possible, with ideologies such as christian socialism still being a niche. Thus, it was obvious since day one of the invasion that the Communists will not hesitate in attacking the Holy See itself. The initial storm over Europe was thankfully halted in 1991 in eastern parts of Germany, so the Soviet invasion forces were unable to reach the Vatican City.

The Pope, John Paul II - Karol Wojtyła - was a vivid anti-communist, and along Lech Wałęsa was frequently seen as responsible for the downfall of Communism in Poland. According to the memoirs of cardinal Stefan Wyszyński, when the Pope heard that Soviet and Eastern Bloc soldiers were crossing Polish borders, he grabbed the edge of his desk so hard his knuckles went white, and his face contorted into a grimace not unlike that of a broken man. He expressed much grief and via radio and television asked all Christians all across the world to pray for peace and ask God for salvation.

The Soviet Air Force was ordered by Premier Aleksander to bomb the Vatican City to crush the morale of Christians. The Vatican city was thankfully an enclave in the middle of well-fortified Italy, and the Soviets would have to cross dozens of anti-air defences from all sides to even attempt a bombing. All attempts have failed - the Tupolevs were all blown to bits by NATO anti-air, and the bombing plan ended in a shouting match between Aleksander and Aleksandr Yefimov, the Commander-in-Chief of the Soviet Air Force, who berated the Premier for wasting lives of several Soviet aces for an attempt at a psychological terror attack, instead of using their skills to bomb strategic targets in NATO countries.

Then by December 1990, the head of KGB got a better idea on how to crush the morale of Christians all over the world - kill Wojtyła himself. There were already two failed attempts at the Pope's life already. First one in 1981 in the Vatican City itself, where Mehmet Ali Ağca, a Turkish nationalist hired by the KGB attacked the Pope using a handgun, and a second one in 1982 when a Portugese ex-priest attempted to stab him with a bayonet for being an alleged Soviet spy.

The first assasination attempt of the Third World War was made by reaching out to a Italian Socialist Party member, and ordering him to drive a truck full of explosives into the Apostolic Palace, as the Pope not allowed to leave it until the war blows over for his own safety. The truck caught a flat tire several before the Holy See perimeter, and when the would-be suicide bomber was out buying a new tire in a local store, a drunk stole the warhead from the truck's back. It is unknown what he did to it - presumably, he sold it for some booze money at a local scrapyard, assuming it was some sort of weird water destilation machine.

The second attempt was made by two Russian scientists from Demikhov's Zamrazharka laboratory, Semen Artifisinsky and Ivan Krukhut; they developed a Kremówka pastry (Pope's favorite) filled with arsenic, which they desired to send to the Holy See, proclaiming it to be a gift from cardinal Gantin, his close friend. The arsenic Kremówka was accidentally eaten by a Italian customs official, who said it wasn't sweet enough to serve the Man himself, ate it whole, and only complained about excessive flatuence afterwards.

The final attempt was an idea by Vladimir Demikhov - his idea was to dress up a Soviet soldier as an old babushka and one of his humanzees as a child, and send the two to the Apostolic Palace, pretending to be a old mother with a deformed child, desiring Pope's blessing. It ended poorly - during their train ride to Vatican, the sedated humanzee awoke prematurely and attacked everybody in the coach before being hit on the head with a snack cart by the train's conductor.

Thus, the Vatican City was spared - perhaps by a divine intervention - from the claws of the Reds, and Karol Wojtyła could call himself a survivor of yet another global conflict, much to the admiration of his flock.
Latin America

Latin America was always a hot case in terms of socioeconomic change during the Cold War. During the 1970's, civil wars and communist revolutions erupted in various countries in Central America. The United States feared that victories by communist forces would cause South America to become isolated from the United States, and potentially for these countries to join the Eastern Bloc, like Cuba. Thus, during these civil wars, the United States supported right-wing governments against left-wing guerrillas in countries such as Nicaragua, Guatemala or Honduras, not to mention the United States invasion of Grenada, toppling the socialist governments.

It's no suprise that when the Third World War erupted, Central and South American countries had to pick a side. The first country to be forced do so was Mexico after it was invaded by the Soviets alongside the United States. The Mexican army fought bravely against the invading Soviet troopers.

Latin America was spared from too much fighting - the only country attacked by the Soviets was Mexico, as the Red Army was more focused on invading the United States itself, with Aleksander's plan assuming that socialist guerillas will overthrow the governments in the meantime, giving him a nice, freshly made Communist continent to rule over as a gift once his forces subdue North America and Europe. Fortunalely, while local socialist guerillas were a nuisance to the governments desperate in aiding the Red invasion, they were no match for them, and many of them such as Farabundo Martí National Liberation Front, Fuerzas Armadas Rebeldes, or the Guatemalan Party of Labour were eradicated by force and it's members usually imprisoned for treason.

The moment of triumph for Latin America was when Brazilian and American forces conquered Cuba together after Castro's death, with Cuba becoming a democratic country after the war ended, much to rejoicement of anti-Castro Cubans exiled to the United States. Argentine, Chilean and Brazilian armies sent infantry units during the NATO Invasion of Moscow as support, potentially eager to gain some good PR in their relations with the US Government. And thus, after the blazing fires of another war, for Latin America all was rather well.
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Colerx
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Colerx »

Wooo very nice one!! waiting for next update then going for it!!
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by DitheredOutput »

Hey, this looks great, and there are lots of positives about it. The maps look amazing and pull off large realistic looking spaces really well. The weapons sound great and there's good feedback upon hitting enemies.

One thing got me straight away though. The weapons don't really fire anywhere near the crosshair. Lol. It's so much lower, that aiming for the head will completely miss.

There's this encounter early on that pretty hard to deal with. I guess it's classed as a bug?

https://youtu.be/s41CQIIVwtc

Looking forward to having a play through 2.0!
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

There's this encounter early on that pretty hard to deal with. I guess it's classed as a bug?

Looking forward to having a play through 2.0!
Oh no, it's those three again. It's a bug caused by the player killing the three before the script of them shooting through a window is activated; when they're dead before the script is done, they return as unkillable "ghosts". In version 2.0 there is going to be a window blind that'll open once you enter and THEN the script will start, so that you won't be able to kill them before they shoot through the window.
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Curunir
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Curunir »

The mod looks amazing, but for some reason the very first level of the first episode has plant sprites zooming in and out and swimming everywhere, very strange glitch.

Here's a picture of the same issue in Episode 2:



The plant sprites in those places zoom in and out and swim around, like looking through a portal.
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by WojtTheDoomer2K »

Curunir wrote: Wed Apr 03, 2024 3:10 am The mod looks amazing, but for some reason the very first level of the first episode has plant sprites zooming in and out and swimming everywhere, very strange glitch.

Here's a picture of the same issue in Episode 2:



The plant sprites in those places zoom in and out and swim around, like looking through a portal.


The plants use a shader to sway gently in the wind, maybe your GzDoom doesn't work with shaders? No other person experienced this issue, so I assume that might be the case.
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Curunir
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Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Post by Curunir »

WojtTheDoomer2K wrote: Wed Apr 03, 2024 12:48 pm The plants use a shader to sway gently in the wind, maybe your GzDoom doesn't work with shaders? No other person experienced this issue, so I assume that might be the case.
I can't imagine why it wouldn't and don't think I have done anything to disable it, if I even can?

I'm running the hardware renderer.

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